imecth

joined 1 year ago
[–] imecth@fedia.io -1 points 4 months ago

Pretty sure I've heard users from these regions mention that they had their shops completely unavailable in certain games

Those were local measures that were not handled by the European Union.

[–] imecth@fedia.io 1 points 4 months ago (2 children)

If you look at how the EU is handling the Digital Markets Act - it's gonna be fines.

[–] imecth@fedia.io -1 points 4 months ago (4 children)

The gaming industry is gonna fight this every step of the way. There's gonna be lobbying, kicking and screaming; and no it's certainly not as simple as "follow the rules or get banned". First off because you can't just ban games by flicking your fingers, there's thousands of games and dozens of distributing platforms. Secondly because the goal isn't to remove them from the market but to get them to play ball.

[–] imecth@fedia.io 3 points 4 months ago (6 children)

I guess guidelines are a decent start, the part that's gonna be tricky is getting the gaming industry to follow them.

[–] imecth@fedia.io 4 points 4 months ago (1 children)

The problem with this line of thinking is that it applies to literally anything: "If you're not comfortable, don't let your kids smoke". A lot of parents are shit or just don't care to micromanage their kids' life. That's where the government needs to step in and decide what is ok for the kids to be exposed to or not.

Parents ultimately always have the veto choice, but whether Roblox is appropriate for kids to begin with is the real crux of the issue. The CEO just doesn't want that discussion to happen for obvious reasons.

[–] imecth@fedia.io 7 points 4 months ago

The fine is up to 10% of their global annual sales. Not even profits, sales. We'll see if the EU is willing to follow through on their threats.

[–] imecth@fedia.io -2 points 4 months ago (1 children)

I'm talking about the definition of the words "deep" and "shallow", here.

Giving you choices does not add depth, it substracts it, the developers have to write twice as much content that you won't see, and because they have to account for each choice the story is much stricter in how it can evolve. Choices and replayability are opposites to story depth.

Anyhow, my argument was more about the fact that they don't delve beyond the surface of things much, even companions barely have a single questline each. It's very much a theme park crpg, everything has to be short lived and interesting lest they bore the audience.

[–] imecth@fedia.io -5 points 4 months ago (3 children)

You really shouldn't base your opinion on how other people perceive it, we're in a bg3 thread, most people here see it positively - so do i for that matter, but any criticism here is gonna be met adversarially. It's always weird interacting with a fanbase when 80% of ppl that started bg3 never finished it, most ppl here never really got the full experience.

a huge map with a 1000 pointless quests

Act 3 in bg3 is exactly that though. The game has huge pacing issues. The whole tadpole stuff goes completely limp halfway through act 1. Companions interactions die off after act 1. Act 2 is full of rewrites and undercooked content. The emperor was obviously added very late in game development and the story twist as a result is cheap as hell. There's no bad guy path - most of the evil interactions are killing off people and effectively locking yourself out of content. I could go on...

[–] imecth@fedia.io -5 points 4 months ago (7 children)

The op did give an alternative, I can't speak much for it however.

Baldur's gate 3 barely has any character building after picking a class at the start. It really doesn't feel you're building a character so much as following a template. And worse, the classes are all very vanilla. Pathfinder wotr for example has much better character building, the mythic classes add a ton of depth and interesting interlacing.

The big problem about exploration in bg3 is that there's just not much to do. Most dungeons are like a handful of rooms and that's that. You go in, you talk to a few people, you do 1 combat and rarely 2 and go out. There's no sprawling or sense of discovery. I'll recommend Underrail for exploration.

[–] imecth@fedia.io 1 points 4 months ago (1 children)

Do you actively consent to everything that happens around you? When you pick up an apple, do you consent to the pesticides used on them? Truth is, everyday of our lives we passively consent to a myriad of things to other people that know better than we do.

In this case no matter how many ways firefox is telling users that they have no reason to be worried, they keep clutching their pitchforks in the worry that firefox has suddenly turned into google (who btw have to abide by privacy laws just the same). There are no informed here, only pitchfork wielders.

view more: ‹ prev next ›