Gotta love forgetting why games have these features in the first place, so accessibility features get viewed as boring stuff you need to subvert and spice up. also reminds me of how many games used to (and continue to) include filters for simulating colorblindness as actual accessibility settings because all the other games did that. Like adding a "Deaf Accessibility" setting that mutes the audio.
Demon Souls didn't have a pause mechanic (maybe because of technical or matchmaking problems, who knows), so clearly hard games must lack a functioning pause feature to be good. Simple. The less pause that you button, the more Soulsier it that Elden when Demon the it you Ring. Our epic new boss is so hard he actually reads the state of the tinnitus filter in your accessibility settings, and then he
Oh man, I've found the old LW accounts of a few weird people and they didn't have any comments. Now I'm wondering if they did and I just didn't sort it