[-] hoodatninja@kbin.social 77 points 4 months ago

Texas is so pro life they’ll end yours

[-] hoodatninja@kbin.social 159 points 1 year ago* (last edited 1 year ago)

I mean it kind of needs to be both. But it’s hard to find a compelling reason why kids need their smartphones fully accessible during class.

[-] hoodatninja@kbin.social 65 points 1 year ago

Who cares? Let them have fun.

[-] hoodatninja@kbin.social 60 points 1 year ago* (last edited 1 year ago)

Memes like this, at least to me, mostly accomplish two things:

  1. some people get to enjoy mocking a group of people that align with their values in more ways than they don’t.
  2. some people feel dissuaded from doing anything.

We don’t know when small actions added up will make a difference or perhaps even lead to bigger actions. But I just don’t think, as a general rule, we should sit at our computers mocking those who spend their time doing something productive or at least attempting to make things a tiny bit better.

So in this case: help get Pikachu a firehouse. Or go find a squirtle to help. Perhaps you have a better solution on hand and you two can work together. Either way, pointing at him and mocking his attempts to be helpful, even if they maybe won’t solve the issue, just doesn’t make a whole lot of sense to me.

[-] hoodatninja@kbin.social 81 points 1 year ago* (last edited 1 year ago)

I have an 8 year old iPad that can still use Amazon video and can still run Netflix, and google drops support for these computers as early as 3 years. I’m not an Apple fanboy but that is absolutely ridiculous.

[-] hoodatninja@kbin.social 89 points 1 year ago

The first public crack in the armor really came in 2019 when he inserted himself in the Thailand cave rescue effort in the worst way.

Let's not gloss over the fact that he started calling people "pedos" for not liking his rescue idea.

4
submitted 1 year ago* (last edited 1 year ago) by hoodatninja@kbin.social to c/truegaming@kbin.social

Hello! Back with another round of musings.

Exoprimal has been my not-Diablo game the last few days and I have to say, I am impressed. It has my attention despite being a flagrant GAAS-model/wanting me to open my wallet so badly.

The game is a little thin at times and running around in your exosuit doesn't "feel" quite as amazing as flying in Anthem or piloting your titan in Titanfall, but the wide range of exosuits + customization definitely shores up some of that.

What I want to focus on however is the PvPvE format they've decided to go with. For those who don't know, Exoprimal is not just about beating up dinosaurs. You are actually racing as a team of 5 against another team of 5 doing the exact same missions. You progress through different challenges and each time you complete one, you see the silhouettes of the enemy team as they do their missions and the game notifies you if you are completing your objective faster or slower than they are. This constant update - both from the game's AI character Leviathan and from the silhouettes - creates a constant energy of go go go! that really enhances the game's tension. You can't just beat up dinosaurs, you need to work together to do it efficiently.

The game also randomly inserts story bits for everyone that will change up the level and challenges, keeping it incredibly fresh. One instance that really caught my attention (and drove me to make this post) happened to me last night. We were about 1/4th of the way through our encounters when suddenly some dialogue began and all of us were warped into one arena and a cutscene began. At the end, one gigantic dinosaur warped in and suddenly our enemies were our friends. We all had to work together as a 10-unit team to take this thing down. It was such an awesome way to be shaken out of "just doing missions." What's amazing is so far these major shakeups have happened once every 5-10 matches for me. While I'm sure I will soon encounter repeated events, I'm about 15hrs into the game and I haven't yet.

If they keep adding special missions/events/curveballs like this, especially tinkering with the PvPvE format, I don't see myself putting this game down for quite some time.

[-] hoodatninja@kbin.social 76 points 1 year ago* (last edited 1 year ago)

This is “memes.” Are you expecting Dostoevsky?

[-] hoodatninja@kbin.social 72 points 1 year ago* (last edited 1 year ago)
[-] hoodatninja@kbin.social 120 points 1 year ago* (last edited 1 year ago)

Which is why these union negotiations are so important. Sure, that will probably happen. But if SAG-AFTRA says they can’t be used on union shows, well, they won’t be lol

When I first started in film any time I had a SAG actor there were requirements I had to adhere to for their pay and hours, no exceptions. And I live in a right to work state!

7

I’ve been going out of my way lately to find unique mechanics, UI’s, etc. that fundamentally alter and improve a game, to the extent that their removal would severely hurt the game and make it less effective/impactful/etc. To be clear this is less “unplayable,” so not something silly like “removing the right thumb stick from Halo.”

Instead, I think of how Immortality essentially “gamified” and simplified a movieola (35mm film editing hardware) to be the player’s interface with the game. The process of scrubbing through footage, marking favorite clips, cropping in on items of interest, “match cutting” (sort of), made for an incredibly immersive experience. Honorable mention goes to the music raising and lowering or shifting as I sped through or slowed down on footage - it created such a unique gaming experience.

What are some examples for y’all?

1

Before I start let me be clear that I am NOT talking about Zuckerberg’s “Metaverse” with a capital “M.” I am speaking of the concept writ large - aka a 3D/AR/VR/etc. "virtual world" akin to Oasis in the world of Ready Player One. This is incredibly boilerplate so if you are unfamiliar with the concept or want to know more I'd recommend reading more about it!

Arcade Paradise is a game where you slowly (and secretly) turn your dad's laundromat into a fully-fledged late 80's/early 90's-style arcade. It has a fun little story going as you move forward and a fantastic mix of short, medium, and longterm goals, all punctuated by a fun little sense of humor. It's a nostalgia trip for sure for anyone who lived through the arcade-era, complete with 35 arcade games you can play.

So to the actual point here: this game made me operate like I was playing Stardew Valley and Civilization again ("Just one...more...turn...") without the assistance of the actual arcade games. I really enjoyed a lot of the "cabinets" the devs put together but frankly it wasn't the games that kept me coming back. It was the laying out of my arcade, the little tasks to get the money I need for the next upgrade, the optimization of my pricing to get every possible penny I could to expand my floor and add more cabinets. Even seeing the completely non-interactive NPC's playing contributes, which is what made me also constantly go, "Man I wish my friends and I could chill here."

Prior to this game I never really experienced that sensation, but I then thought about my friend who designed all these social spaces on her island on Animal Crossing: New Horizons. She had this outdoor café she was so proud of in particular, and she always was inviting friends to join and run around there. I didn't really get it until I played Arcade Paradise.

I'm not really entirely sure what my question or "prompt" is for folks here, I just found myself musing on this subject and wanted to write up something about it.

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hoodatninja

joined 1 year ago