I don't own a Switch (new or old), but I know those consoles are still not working with the same raw power as Sony and Microsoft. Given how much effort and money they put into hunting down copyright stuff. Really seems that they could redirect even a portion of those resources into making full use of the hardware and provide help to devs/studios for optimizing games. Though I know it is easier to optimize their legal attacks compared to game optimization.
Noticed only after I finished typing that I went into the below rant like my original comment. Feel free to ignore since the above relates to your reply. lol
I was/am hoping that given the popularity of the Steam Deck, that it will benefit more PC games to be at least a little better (both for Linux and lower spec hardware). But would still need a lot more people to buy Decks over the other more pricey options, and for the definition of "verified for deck" to be 60fps (really hate that 30 is still pushed by studios and outlets as the standard at this point). And would of course need for the studios to fear dramatic drops in sales of their IPs on all platforms (though I imagine they would rather close studios before caring about better code).
Stuff like DLSS/FSR also don't help in making studios/devs care to bother, or make the GPUs actually better for 1400p/4k (not looking forward to fake 8k) unless you turn the option on. Just so many excuses while charging more and more. The dramatic jumps in prices for the consoles and components further makes things worse for even wanting to play games. I can't imagine being a parent and having my kids that want to game these days (consoles being like $300~$400 for a "it just works and can play basically all games" are now costing more than launch prices. Even though that is in-part due to tariffs, it still makes it really hard for lower income households. So it means now more than even a few years ago that these games actually run super well to justify all the money. All that will remain are mobile crapware that are ads with game elements.

Here is the text of the article thanks to Bypass Paywalls Clean:
GUANGZHOU -- Chinese airlines will cut Japan-bound flights starting later this month, in what appears to be an effort by carriers to conform with the government's call to avoid travel to the country.
The cuts have not been announced, but official booking websites show that state-owned Air China will reduce its flights between Shanghai Pudong International Airport and Kansai International Airport in Osaka to 16 per week from 21, starting Nov. 30.
From Dec. 1, flights between Chongqing in inland China and Narita International Airport near Tokyo will be cut to four per week from seven.
The airline had planned to step up flights between Beijing Capital International Airport and Sapporo on Japan's northern island of Hokkaido to seven per week from four beginning in December, but that increase will no longer take place.
China Eastern Airlines will suspend its four weekly flights between Chengdu Tianfu International Airport and Kansai beginning Dec. 1. From Dec. 2, weekly flights from Wuhan in Hubei province to Kansai will be cut to four from seven.
Sichuan Airlines will also reduce its Chengdu-Kansai flights in December.
The Chinese government has urged its citizens to hold off on traveling to Japan after Japanese Prime Minister Sanae Takaichi made comments about a potential crisis involving Taiwan. Major state-owned carriers such as Air China and China Eastern Airlines have been offering free cancellations for Japan-bound tickets since Nov. 15.
Hong Kong carrier Greater Bay Airlines has said it would waive fees for changes or refunds of Japan-bound tickets.
The measure reflects both the Chinese government's call for avoiding travel to Japan and a cautionary advisory issued by Hong Kong authorities.
Japan could lose up to $1.2 billion in tourism revenue by the end of the year because of cancellations by Chinese travelers, Bloomberg reported on Friday.