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Krafton, the publisher behind PUBG: Battlegrounds and the Subnautica franchise, has officially started its aforementioned transition to its future as an AI-first company. The first major move towards this future is a company-wide voluntary resignation program.

Krafton recently announced that it would be shifting strategies with the goal of becoming an AI-first company. The publisher behind PUBG and Subnautica revealed that it would be "prioritising AI as a central and primary means of problem-solving," and "fostering change in change in individuals and organisations, increasing company-wide productivity," all in the name of growth and corporate value. This prior announcement was followed by a report out of Business Korea that claims Krafton has opened a new voluntary resignation program in order to encourage people to "support members in proactively designing their growth direction and embarking on new challenges both inside and outside the company amid the era of AI transformation."

Effectively, Krafton is both giving employees a way out of the company if they don't want to be part of Krafton's new AI-first future, and reducing its head count and internal frictions.

 

Valve and CodeWeavers today released Proton 10.0-3 as the newest stable update to this Wine-based software that powers Steam Play for enabling countless Windows games to run often extremely well under Linux.

Proton 10.0-3 marks another batch of Windows games now being confirmed to working well under Linux with Steam Play:

 

Valve released Proton 10.0-3, the latest main stable version of the compatibility layer to run Windows games on Linux / SteamOS machines like Steam Deck. And now the Steam Machine and Steam Frame too of course whenever they arrive sometime in 2026.

The secret sauce that makes Linux gaming so amazing now, enabling tens of thousands of games to run well, just not those with certain types of anti-cheat which is a continuing problem. It's been a long road to get here, with Proton 10 being in some form of Beta since April. But it's here now!

 

Back in early September we reported on a Linux hardware enablement leader planning to leave Red Hat. Hans de Goede has been a longtime contributor to improving Intel/AMD Linux desktop/laptop hardware support and in fact an x86 platform drivers subsystem maintainer. We now found out where this lead Linux x86 driver developer ended up: Qualcomm.

Hans de Goede during his 17 year tenure at Red Hat worked on improving the Intel web camera support in recent years, improving x86 tablet support with the mainline kernel, occasionally dabbling with the open-source graphics drivers, improving VirtualBox driver support, and countless other Intel/AMD Linux laptop improvements and various other kernel enhancements to benefit hardware support on Linux. A quick search shows 124 articles on Phoronix news articles where I've brought up Hans de Goede's contributions by name.

 

lightdm-kde-greeter is a KDE-themed greeter application for the lightdm display manager. At the beginning of September one of our community packagers asked us to review a D-Bus service contained in lightdm-kde-greeter for addition to openSUSE Tumbleweed.

In the course of the review we found a potential privilege escalation from the lightdm service user to root which is facilitated by this D-Bus service, among some other shortcomings in its implementation.

 

lightdm-kde-greeter is a KDE-themed greeter application for the lightdm display manager. At the beginning of September one of our community packagers asked us to review a D-Bus service contained in lightdm-kde-greeter for addition to openSUSE Tumbleweed.

In the course of the review we found a potential privilege escalation from the lightdm service user to root which is facilitated by this D-Bus service, among some other shortcomings in its implementation.

 

Valve only just released the latest stable SteamVR update in version 2.13, but SteamVR 2.14.1 Beta is now here as well with more tweaks and fixes.

I expect with the announcement of the new Steam Frame (and Steam Machine / Steam Controller), we're going to see a bunch more rapid updates to get SteamVR truly ready for it. Although, the Steam Deck did come in pretty hot, so it will be interesting to see if the Steam Frame launches with many issues. We have till early 2026 to find out…

 

The Khronos Group, the stewards of various open protocols like OpenGL, Vulkan, OpenXR and more just revealed a new tool for XR (VR / AR) developers.

What is OpenXR exactly? As The Khronos Group explain: "OpenXR is a royalty-free, open standard that provides a common set of APIs for developing XR applications that run across a wide range of AR and VR devices. This reduces the time and cost required for developers to adapt solutions to individual XR platforms while also creating a larger market of easily supported applications for device manufacturers that adopt OpenXR".

So it's the open standard for VR games to be built with, to sum it up easily for you. It's what Valve actually focus on nowadays for SteamVR.

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