caseyweederman

joined 2 years ago
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[–] caseyweederman@lemmy.ca 1 points 2 days ago

On this side of the pond it's called Star Wars Overlord

[–] caseyweederman@lemmy.ca 2 points 2 days ago (2 children)

That's just a vaporeon

[–] caseyweederman@lemmy.ca 2 points 3 days ago

Ooh, I've been looking forward to this

[–] caseyweederman@lemmy.ca 5 points 3 days ago

Ah! I was thinking this was Gorey. He really nailed the style.

[–] caseyweederman@lemmy.ca 3 points 4 days ago

Path of !!FUN!!

[–] caseyweederman@lemmy.ca 2 points 4 days ago

It's those things that Batman throws

[–] caseyweederman@lemmy.ca 3 points 4 days ago

One of my favorite podcasts, High Rollers (sadly stuck in Hasbro Hell) uses "fate dice", a set of d6s rolled at the start of each session, that can be used by the players (high rolls) or the DM (low rolls) to influence other rolls and situations, but doing so moves the die into the opposite pool.
I do wish both sides interacted with them more though. It's a cool idea.
I think they got used the most during the window of time when the DM let the players spend them after seeing a roll (but before knowing the result). They get squelched by forgetfulness and what-if-I-need-it-later-itis.
Sure, adding them then probably ruins the balance, but fun is more important than balance.

[–] caseyweederman@lemmy.ca 7 points 4 days ago

That does explain a lot of his spelling.

[–] caseyweederman@lemmy.ca 2 points 4 days ago

Yeah! S06E31 (Walnuts & Rain).

[–] caseyweederman@lemmy.ca 8 points 4 days ago (2 children)

Like the Fate system!
I like systems that are player-driven, like Dungeon World. Instead of me putting a bunch of traps into place and hoping you walk into them, the complication of you rolling a failure on something else might mean there's a trap there.
"Are there any traps there?" "You tell me."

[–] caseyweederman@lemmy.ca 1 points 5 days ago

SD cards exist (and hardware mods)

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