This tracks with my experience using Unity in the past. They like to add a bunch of half-baked new features while simultaneously deprecating old ones that worked fine. Which means you have to choose between using a "worse" feature you know will no longer be supported or using a "better" feature that's not fully finished yet. When your release window is 2+ years out it is really hard to make that decision.
And they do it directly in their stable builds and label individual features as "beta" rather than keeping them in a separate beta branch which is remarkably stupid. It makes them seem like the features are ready for production when they're clearly not.
I was just about to comment about the 3rd video thing. It's always in that same spot. Although for me sometimes it isn't even related to the current video it's (seemingly) random.