[-] alper_celik@lemmy.world 5 points 1 week ago

The standard editor

1

finaly set up an ae2 sytem in nomifactory ceu. you can create it in early in game but 4k cells and me drive are gated behind mv tech. ae2 system has 10 4k cells and types of 3 of them full currently this hopefully make it easier to move to void world.

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submitted 6 months ago by alper_celik@lemmy.world to c/avatar@lemmy.world
[-] alper_celik@lemmy.world 3 points 6 months ago* (last edited 6 months ago)

İt is not merged yet. There is a pr but it isnt merged currently. You can use kde2nix in the meanwhile

[-] alper_celik@lemmy.world 2 points 7 months ago
[-] alper_celik@lemmy.world 3 points 9 months ago

I am curious, how you use window shading in your workflow?

[-] alper_celik@lemmy.world 4 points 9 months ago* (last edited 9 months ago)

Wow it is game of my childhood comig back yesss!!!. Also it is cool the developer using linux mint and kdenlive for creating the video

[-] alper_celik@lemmy.world 1 points 9 months ago

İ like to use sponsorblock on skip when pressed mode so i can decide to skip sponsor if i watched it before or if i am not intrested in product. I think this kindof usage wouldn't be harmfull to content creators.

[-] alper_celik@lemmy.world 1 points 9 months ago

Nix packages arent containerized by default. But since every depenedency is clearly defined. there are tools wrap packkages using bublewrap, or tools build layered docker imahes

But building packages happens in sandbox

[-] alper_celik@lemmy.world 2 points 11 months ago

I think it should be possible to use bwrap to sandbox programs.

[-] alper_celik@lemmy.world 2 points 1 year ago

I have :q to exit too since i was trying to exit shell with :q. I guess (n)vim users cant exit their shells :)

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alper_celik

joined 1 year ago