I might be crazy, but I'm wondering if we'll bypass this in the long run and generate 2D frames of 3D scenes. Either having a game be low-poly grayboxed and then each frame is generated by an AI doing image-to-image to render it out in different styles, or maybe outright "hallucinating" a game and it's mechanics directly to rendered 2D frames.
For example, your game doesn't have a physics engine, but it does have parameters to guide the game engine's "dream" of what happens when the player presses the jump button to produce reproducible actions.
Oh no, we certainly do, but the provincial government is taking steps to try and introduce/bolster a private healthcare market that threatens to reduce access to the public healthcare sector. Lots of cutbacks and legislation has been slowly depleting the publicly funded healthcare in the province, reducing faith in the system, and that's being used as a means to push a private sector to fix the broken system. It certainly wasn't perfect before, but it's pretty transparent what the current provincial government is doing as they have a lot of industry interests.