I'm surprised that the effect of major rivers is big enough to be visible on a global map, at least in otherwise saline areas (Amazon, Mississippi, Congo?). Interestingly, the world's longest river (Nile) which drains into one of the saltiest seas (Mediterranean) doesn't register on this scale at all.
It certainly depends on the clients used, but in my experience searching for communities Lemmy-wide is as, or perhaps even more, discoverable/straightforward than looking through local communities. So most new users will hopefully find their way to other servers' communities (and I expect this UX to be reinforced by most clients where promoting decentralisation is part of their philosophy).
Of course some users will still stumble upon an inactive community first and be confused. However, I don't know if stumbling upon locked communities instead would be a big improvement (and would certainly be a detriment to the existing occasional poster who now has an additional barrier to posting).
A reference to one or more related communities in the description would be a great idea though, regardless of level of activity; it'd be a fallback for inactive communities, but also a curated way to find more places in that field.
Indeed they do; thank you very much for fixing it!
The same happens also with the first two communities of the Active User Growth category:
- !business@lemmy.world, Business, 2 →828, 333 posts (331 this week)
- antennapod@lemmy.ml, Antenna Pod, 2 →828, 333 posts (331 this week)
The stats themselves also seem to be off for both: !business@lemmy.world may have gotten so many active users but certainly not 331 weekly posts (unless they got mass deleted since). !antennapod@lemmy.ml appears to only have two posts in the whole community, so both user and post numbers are probably miscalculated.
Game dev is a very varied field, there's lots of ways to get into it and there's (almost) no bad choice as long as you put effort into it. Game development includes even things like art, sound, music, writing etc. which all are exciting in their own right (and indeed, if you want to make a game by yourself you'll have the chance to dabble in all of them), but from the way you phrased your question I'm assuming that you want to focus first on the programming(/game engine) part.
For game engines, I've heard a lot of praise for Godot, both for its good design and possibilities. For a first game engine, I'd pick one that is well documented, has a strong community and a doable learning curve, I think Godot ticks all boxes. After that, you can look around to see if another engine matches your needs better, but you'll already be familiar with the basics which are transferable.
For programming, the basic skills are again transferable between different languages of the same type; any popular imperative language should do. Lua is simple and straightforward, Python probably has the most resources for beginners, C still is the basis for a lot of the systems in use and will teach you more about computer science if you feel like it, C++ is popular for bigger projects in gamedev, the list goes on. No reason to be overwhelmed by choice though; pick any of them that seems to "click" with you and if you want to switch a few months later, you'll get up to speed fast. Once you pick a language and have gone through the basics of it, a good game dev exercise I think is to try to make clones of existing small games. Games like Tic Tac Toe, Snake, Pong hold a surprising amount of challenges which will all come in handy when you'll start making your own (more complex) thing.
Personally I have more experience with programming than with game engines, but you could go with either of them and leave the other for later as needed. As long as you're motivated and put in effort, you'll get there :)
This is a very inaccurate map, as it lumps the actual Italian empire, protectorates and administrated regions all together as one. The map's resolution is very small so it's hard to tell, but some places are marked that were none of the above (e.g. Athens in Axis-occupued Greece).
Even worse though, this map includes regions that were never under Italian control simultaneously. Quoting from the Wikipedia image on the linked article (and which this map is an either accidental or intentional worse copy of):
Italian Colonial Empire. Every territory ever controlled by the Italian Empire as some point in time during World War II. (many of those were not under Italian control until November 1942/early 1943, and East Africa was lost before the conquest of Yugoslavia and Greece in 1941)
Indeed, you can even see French Guyana depicted on the map on the back of the Euro banknotes (usually on a map window in the lower left corner).
I'm on neither of those instances, but all four show up when I search for "patientgamers".
If memory serves, I stumbled across this community from one of my server's community highlighting bot's posts ( !trendingcommunities@feddit.nl ), it's a nice way to discover active communities I wouldn't have searched for otherwise.
So wie ich das verstehe ist der Mehrwert der durch die Influencer produziert wird "Unterhaltung" (so nebulös der Sinn des Wortes auch sein kann). Die Werbung kommt dann theoretisch obendrauf.
Bei vielen Influencern fällt allerdings das Verhältnis zwischen Unterhaltung und Werbung mager aus, diesen schmalen Grad versuchen alle zu gehen. Man kann nun mal nur so viel Unterhaltung bieten, aber mehr Werbung(=mehr Geld) kann man immer machen (solange die Kunden/follower weiter zuschalten).
Was die Qualität der gebotenen Unterhaltung angeht, ist natürlich eine weitere Diskussion wert.
I've been playing it sporadically over the past 10 years and I'd say it's a lot of fun! Very easy to get into, even for people with little strategy experience. The mechanics are clear and not overly complex; for beginners and intermediate players I feel like it's just the right balance.
It also runs on pretty much anything (as demonstrated^), so I like having it installed and playing a short skirmish for 20-30' if I'm bored. Alternatively, there's plenty of decent campaigns, and a lot of fan content (and a map editor if you want to try your hands at it).
I've only played it a computer though, so not sure how well the interface works for touchscreens.
Selbst als Bayern-Fan kann ich nur Glückwunsch sagen. Eine wohlverdiente Meisterschaft, mit herausragendem Mannschaftsgefühl. Was Xabi Alonso vollbracht hat kann sich mit den besten Trainersaisons der Bundesliga messen.
Bayern hat nicht einmal so schlecht gespielt diese Saison - Bayer war einfach zu stark. Glückwunsch also, und auf eine interessante nächste Saison.
Als Alternative zu Ancona gäbe es auch Bari/Brindisi weiter südlich, mit Verbindung nach Patras. Eine gute Option, wenn man die Schifffahrt mag aber nicht ganz so lange wie bei der Anconafähre im Schiff sitzen will. Allerdings ist das Meer im Süden etwas offener (für einige ist das weniger entspannt).
So hat man auch mehr Zeit, Italien zu erkunden, und im Vergleich zur Balkanroute bleibt man innerhalb Schengens/der EU.