MudMan

joined 1 year ago
[–] MudMan@fedia.io 1 points 7 hours ago

People keep saying this. Being able to identify carts is not the same as being able to identify resold carts.

There is no tool to identify resold carts. People can and do travel and move to different countries with their consoles. There can be multiple accounts per console. People can feasibly have two consoles right next to each other connected to different networks and swap carts between them. People can change consoles because they upgraded or because they have multiple consoles in the household. And people can and do resell carts all the time.

And there is no way to differentiate those scenarios even if you can/could track each cart individually.

There could be a record of which consoles have played which carts, but that gives you exactly zero information about how many owners the cart has had.

Switch accounts aren't associated to consoles and physical game entitlements aren't associated to accounts. Any account can be in any console at any time and instantly show in in multiple places and while you could account for travel times it's a pretty pointless thing to do that, to my knowledge, Nintendo is not doing.

What is more likely is that a cart showing up many times at the same time could flag it. Which is what everybody, including the guy who had the problem, is hypothesizing. This has nothing to do with reselling or transfering ownership of the physical game, beyond the fact that buying a used, dumped cart is the only way to end up with a dumped cart without knowing there are potentially thousands of copies of it floating around.

[–] MudMan@fedia.io 3 points 1 day ago

Well, for one thing because I'd like to know if my threads are a cesspool and to be able to do something about it.

If I have some random obsessive online stalker that is posting the most grotesque crap systematically on all my posts and interfering with everybody else I want to know and I want to report them so this person can get moderated for everybody, not just me, instead of having them scare people off from my threads without my knowledge.

I like how Bluesky handles this. They have a turboblock nuclear button. If you block someone not only do they lose the ability to see your stuff, their posts de-thread everything under them. Nobody can keep going up the chain of their posts to find yours or keep arguing in your thread without your knowledge. With that feature set, absolutely block fast. You're effectively doing moderation there.

Here you can cover your ears, but not everybody else's and you have no control about moderation of any kind unless you own your instance AND the instance of the person you want to moderate. Muting is a last resort to make it not your problem, but not a solution.

[–] MudMan@fedia.io 2 points 2 days ago (1 children)

Was it missing? I don't remember that. Did all the DLC make it to the remaster? I kinda remember it did.

EDIT: Checked. The Steam page says it did.

[–] MudMan@fedia.io 5 points 2 days ago

Yeah, Paradise is built on you learning the map. I have a hard time wrapping my head around how hard doing that is fresh because man, is that map seared into my brain forever now.

Traffic checking is weird because I want to dislike it on principle coming from 3, but... yeah, I kinda really like the games that include it, too. Like, reluctantly. I see how it breaks something at the core of the Burnout idea, but also... it's really satisfying and makes the game more pleasant to play, even if acknowledging that feels wrong.

[–] MudMan@fedia.io 20 points 2 days ago (1 children)

Romania's relationship with flowers is weird and it freaks me out.

Going there for the first time and finding weird flower selling stalls in every corner is a very surreal moment and if you dare ask for an explanation people look at you like you are about to be wrapped in roses and sacrificed to some weird pagan deity.

[–] MudMan@fedia.io 2 points 2 days ago

Yes, that's the point. You put them in there, try to enforce them, see if that plays out or not. Ultimately you're punting the determination of how far they can apply to the courts.

Which ends up being why a lot of these never get enforced. In some cases the companies would rather let you quietly break their terms than roll the dice and find out that they don't have the protections they tried to give themselves.

Ultimately the limits of EULAs are set in legislation. What really matters is consumer protections. And in issues like these and copyright more generally we are in a bit of a no man's land where the regulations are woefully out of date, not keeping pace with the new online-driven economy of digital goods and companies are mostly not trying to enforce a bunch of their EULAs anyway.

We end up in a system where a significant chunk of our online economy is decided by Google and social media companies by default.

[–] MudMan@fedia.io 4 points 2 days ago (2 children)

Both MW and Paradise have very quirky handling built for their open worlds, but I honestly really love both.

Paradise is such a perfect little gem of a small open world that is entirely consistent and has super clear design rules, sometimes to a fault. MW is a super smooth, compulsive expansion on that. They both hold up amazingly well today, even visually.

[–] MudMan@fedia.io 4 points 2 days ago

Yeah, I skipped over the original and when I went back to it I genuinely couldn't see what the fuss is about.

My biggest gripe with the remake ended up being that it felt a bit weird after coming from playing a bunch of Hot Pursuit, but I ended up playing an absolute ton of MW once I got used to the way it drives.

I couldn't tell you why they chose to reuse titles for those two games, though.

[–] MudMan@fedia.io 9 points 2 days ago (11 children)

I think the Criterion Hot Pursuit and Most Wanted games are underrated. I get why, they're very Burnout-y for NFS fans but don't play just like Burnout, but man, are they sticky and precise and smooth.

And they still look great today, too.

[–] MudMan@fedia.io 3 points 2 days ago

It's telling the guy went "what did Brave do now?", though.

Maybe telling that we have a couple meme opinions in our head for these recurring arguments and we don't particularly consider anything else, but telling nonetheless.

[–] MudMan@fedia.io 31 points 2 days ago (13 children)

Maaan.

I mean, I would take a Burnout instead. I just wonder if it'd make sense to try that at this point with a completely different market and group of people. I guess we can see if they figure out that Skate reboot and go from there.

[–] MudMan@fedia.io 8 points 2 days ago (2 children)

For sure. There's plenty of unenforceable stuff in EULAs. For one thing a bunch of these are trying to apply globally across places with way different laws managing customer protections.

But if you don't mind that logic getting turned both ways, just because a EULA clause isn't enforceable doesn't mean you shouldn't add it.

If the idea is your lawyers think there's a risk of people buying a copy, refunding it and keeping it and you want to make sure that doesn't happen it makes some sense to add the clause. If a judge ever says that clause doesn't apply to a given situation you still mitigated the risk from the intended applicable situation.

That's why these license deals also tend to have boilerplate about how a clause being unenforceable or made illegal should not impact the rest of the clauses. It's a maximalist text, by design. It mostly exists like a big wet umbrella to keep companies out of the splash zone. Whatever ends up being used in practice is anybody's guess. The world of civil law and private deals is way less of a black and white exact science than most people getting their legal intuition from crime dramas tend to think.

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