[-] EvilMonkeySlayer@kbin.social 3 points 9 months ago

Yep, I think they need to get SteamOS on these if they want to compete. Windows is simply not good for devices like this, at all.

[-] EvilMonkeySlayer@kbin.social 3 points 9 months ago

This entire comment screams of 0 technical knowledge

Yes, your comment does.

There is literally software to extract this stuff from models now.

This "it's just math" is techbro idiocy. It's like the idiots regurgitating crypto coin bullshit.

[-] EvilMonkeySlayer@kbin.social 2 points 11 months ago

Nope, it stills drops you straight to the store.

[-] EvilMonkeySlayer@kbin.social 2 points 1 year ago

Nope, you can flip some parts. But you can't rotate them. So, for example some parts can only be attached to the sides and others to the top or bottom. (or sometimes just the bottom)

There's quite a few videos on youtube showing this now.

[-] EvilMonkeySlayer@kbin.social 3 points 1 year ago

Yup, planet nine has been hypothesised for a long time now.

[-] EvilMonkeySlayer@kbin.social 4 points 1 year ago* (last edited 1 year ago)

Don't forget to hit that like button. And hit that bell and subscribe for all the latest live court reactions.

[-] EvilMonkeySlayer@kbin.social 4 points 1 year ago

HDR isn't present on the pc version for some reason. That said, from what I understand HDR is pretty much broken on console.

I'm playing on a PC which is connected to a 4k HDR OLED tv and the colour is pretty flat and nothing is truly dark/black. There's lots of colour banding too.

Genuinely surprised with the budget of this game anyone looked at that and thought "yeah, that looks right".

[-] EvilMonkeySlayer@kbin.social 2 points 1 year ago

Currently playing Baldurs Gate 3, which I need to finish before Starfield, which I need to finish before Spider-Man 2..

[-] EvilMonkeySlayer@kbin.social 2 points 1 year ago* (last edited 1 year ago)

Something to consider before anyone goes preordering, From's last pc game Elden Ring has a nasty shader compilation stutter that they never fixed to my knowledge.

[-] EvilMonkeySlayer@kbin.social 3 points 1 year ago

The CPU of the Steamdeck is respectable. It's vastly better than the anaemic CPU of the PS4.

DF did a video a bit ago basically saying can we get it to something comparable to the Xbox Series S?

[-] EvilMonkeySlayer@kbin.social 2 points 1 year ago* (last edited 1 year ago)

That and an API that offloads data loading direct to the GPU. This is using DirectStorage 1.2, so it is bypassing the cpu in loading the data and decompressing it.

The PS5 has a total of 16GB of RAM which is split depending on the developers.

My PC has 32GB RAM and 16GB VRAM. Meaning I have three times the amount of ram available. The PC port of this likely has the option with a HDD of preloading data into ram before it is used (like loading the data into ram for the next level) where the PS5 did not. There are ways to do these things to speed up loading of data, but when you have limited amounts of RAM available means it limits your options.

For a console they want to maximise the ram usage for what is in current use. So yes, nvme SSD is likely required for that.

This is one of the features of DirectStorage Memory-to-memory decompression.

[-] EvilMonkeySlayer@kbin.social 2 points 1 year ago

"What're you going to do? Sue me?"

Roll the music

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EvilMonkeySlayer

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