[-] Bluefold@sh.itjust.works 3 points 7 months ago

They're saying this is the introduction of the Elseworlds so it's a joker but not the one from the previous games. Seems like a cheap way to justify skins and any other DLC they bolt on.

[-] Bluefold@sh.itjust.works 5 points 8 months ago

The DuckDuckGo browser has this baked in as 'Cookie Pop-up Protection'. It doesn't quite get rid of them all, and doesn't let you set a default for what you want (it'll basically pick the most privacy-forward option) but I've found it works pretty well.

[-] Bluefold@sh.itjust.works 5 points 8 months ago

These are just a few random quotes I found with a minute of Googling but there are many more out there. I think people were expecting exceptional and had huge expectations because Bethesda and Microsoft were very much pushing the hype train a lot. They set up the game as one thing and what was delivered was a pale shadow of it. I agree you can't expect for the success of Skyrim, but it was 100% presented to the world like it would be. There are many parts of the game that fall short of what Skyrim did 13 years ago and what other Bethesda RPGs were doing decades ago in terms of quest design and dialogue.

"We've always wanted to play the game we're making and no-one else has quite pulled it off in what we're doing. And we feel that once we started putting some pieces in place and playing parts of it, there's something really... I don't want to say too much but... pretty incredible there."

“It's very big, yeah. People are still playing Skyrim and we have learned from that. We spent more time building [Starfield] to be played for a long time, if you so chose that you just wanted to keep playing it. It's got some more hooks in it for that, that we added later to a game like Skyrim… while still making sure that somebody who just wants to play it, and go through the main quests and “win”, or feel they've accomplished something large is doable.”

"And it has large scale goals and storytelling, but that minute-to-minute feels rewarding for you. And if you just want to pass the time and go watch the sunset and pick flowers it's rewarding in that way too. The quiet moments feel really really good."

[-] Bluefold@sh.itjust.works 6 points 9 months ago

Yeah, gotta sell those toys somehow I guess. I didn't hate it. I think it'll take a bump or two as time goes on to lose functionality when narratively convenient like always it isn't that big of a deal. It took the Doctor forever to do his Penny Crayon routine too. In a real emergency he'd still be best just running like usual.

I think it was purely just to set up for the new Disney+ fans he's an advanced alien with a magic wand. And to shift as many units of the screwdriver before Christmas before it gets a downgrade.

If the show is proven popular, I wouldn't be surprised for them to deepen the deal and to start seeing merch even appear in the Disney parks.

[-] Bluefold@sh.itjust.works 3 points 10 months ago

Given the Devs are even saying this too, I'd love them to implement a 'recap' system for catching back up on the story. I went back to Like a Dragon after a similar break and I was entirely lost to what I was doing in the plot. But was wayyy too far along to start again. Ended up just quitting because I was struggling to remember so much. I'll watch a YouTube recap before this one I guess.

[-] Bluefold@sh.itjust.works 5 points 11 months ago

Yeah. It came out right in the middle of multiple massive games. It also has no quicksave/quickload system which for this kind of game is almost a must. Folks can ignore a system for the challenge, but without it there entirely it puts me off playing. Call it save scummy playing, but it's how the genre has always worked.

[-] Bluefold@sh.itjust.works 4 points 11 months ago

The first 10 hours or so of Valhalla are great too. Learning the new systems and making your first parts of the settlement are pretty engaging. It's the other 60+ hours that become a slog. You quickly realise that the main quest chain that was kinda outstaying its welcome is what you can expect for every single kingdom. Yeah, there's some variety, but they're really a slog to get through. The settlement upgrades were pretty good, but your mainly unlock things that would have been 'free' in other games. As the gear system leans towards microtransactions nothing you unlock is really mind-blowing. Especially as you'll have to raid yet a other generic copy-and-paste monastery for the materials to upgrade.

If we look back to a game like ACII's Villa upgrades, they provided access to things that would be behind a perk point today. I remember grinding out my capacity upgrades etc. There was direct tie from my effort to the upgrade. With Valhalla, and the other recent games, I feel like I've got to gring out the lootbox/heka chest(or whatever the premium currency is in a particular game)

That's not to say Mirage is perfect. I really hate the token system and it feels so tacked on. I am enjoying being stealthy again though. I used a cheat trainer to add in one hit kills to Odyssey a while back and it improved the game so much.

[-] Bluefold@sh.itjust.works 3 points 11 months ago

Yeah. They could have gotten freaky with that corpse. Telling me Damage Control is out here chasing down Kamala when they could be after a celestial just chilling in the water lol. You know some villain going to try and eat it, get crazy powers. Some good guy has some wash up on their shore, gets crazy powers. So many opportunities left on the table.

[-] Bluefold@sh.itjust.works 5 points 1 year ago

Not even to mention the Star Wars games, any Marvel games, the new indie game, the Avatar game from Ubi. They might not have any active in-house studios but they are quite active in giving the rights to studios for their franchises.

[-] Bluefold@sh.itjust.works 5 points 1 year ago

We need far more Limmy on Lemmy.

[-] Bluefold@sh.itjust.works 5 points 1 year ago

Interesting fact: The same parent company owns both Reddit and Turnitin.

[-] Bluefold@sh.itjust.works 3 points 1 year ago* (last edited 1 year ago)

I bought it after the demo, and while it definitely hit those highs again, the demo didn't show just how low some of those lows would be. I made it about 60% though the game before abandoning it out boredom. While a demo is great, it is important to remember you're likely getting a vertical slice of some of the best bits.

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Bluefold

joined 1 year ago