[-] ArchAengelus@lemmy.dbzer0.com 27 points 1 week ago

She’s not wrong though… people are complicated. Math… well, at that age? Math is easy.

[-] ArchAengelus@lemmy.dbzer0.com 14 points 1 month ago

As a rehabilitated Eve addict, I can tell you that it’s a lot of addiction. MMOs are about two things: people and gameplay.

In Eve, the PvE gameplay is awful. But the PvP is amazing and the people are amazing. Even though I haven’t logged in in years, I still talk to these people regularly. Like once or twice a month.

While they’re not my closest friends, I genuinely know them and feel I can share anything I need to get off my chest in a safe place that will hear and respond. Picking a good group of people in a game can make or break your experience.

After that, 10,000 hours of online social time doesn’t seem so bad compared to the alternative of being alone and still playing games.

Is it good for you? Absolutely not. But hopefully that puts some perspective on MMOs.

[-] ArchAengelus@lemmy.dbzer0.com 9 points 1 month ago

Anybody got a link for a good explanation of this for someone whose knowledge of micro bio is 12 years out of date?

[-] ArchAengelus@lemmy.dbzer0.com 9 points 2 months ago* (last edited 2 months ago)

In short, I don’t write formal documents often in my role as a software engineer.

There are any number of ways that an opt-out message could be too ambiguous to be legally interpreted. For example, if you just send the message saying “no thanks, I don’t want to use arbitration”, but forget to identify yourself in a way that is meaningful to the other party, it may not hold up in any proceedings.

For example, either your legal name or username may be required, or both, depending on whether you need to prove you are/were a user at the time of opt-out.

Specifying the confirmation is helpful as well in a normal document that someone reads.

Several other companies have made opt outs that you have to send paper mail for as a way to raise the barrier of rejection.

People are lazy. I am lazy. I asked a resource to do it for me and shared the results to help others like me. This helps reduce the barrier to people who would like to opt out but can’t be bothered to figure out how to write that email.

[-] ArchAengelus@lemmy.dbzer0.com 55 points 2 months ago* (last edited 2 months ago)

Relevant instructions:

Opt-out. You can decline this agreement to arbitrate by emailing an opt-out notice to arbitration-opt-outdiscord.com within 30 days of April 15, 2024 or when you first register your Discord account, whichever is later

I had to ask bing copilot how to write the opt out email. Here’s a template for everyone to use.

Subject: Opt-Out of Discord Arbitration Clause

Dear Discord Legal Team,

I am writing to formally opt out of the arbitration clause outlined in your Terms of Service. I do not wish to be bound by the arbitration provisions.

Please confirm my opt-out status via email.

Thank you for your attention to this matter.

Sincerely,
[Your Full Name]
[Your Discord Username]
[-] ArchAengelus@lemmy.dbzer0.com 56 points 3 months ago

I agree. I think arbitration should be limited to one-off cases, not class action lawsuits because you sell a faulty product.

[-] ArchAengelus@lemmy.dbzer0.com 9 points 3 months ago

That does help. While It adds an extra step to the reporting process (having the authorities identify the human behind the tag), it does at least nearly guarantee someone can figure out who is behind it.

[-] ArchAengelus@lemmy.dbzer0.com 10 points 3 months ago

Uh, I might be wrong here, but isn’t the whole purpose of split tunneling to allow you to send only necessary traffic through a given tunnel? Then the rest of your traffic goes whatever the default path is?

This seems more like a feature than a CVE. Maybe I’m missing something.

[-] ArchAengelus@lemmy.dbzer0.com 10 points 3 months ago

Unless you’re getting used datacenter grade hardware for next to free, I doubt this. You need 130 gb of VRAM on your GPUs

[-] ArchAengelus@lemmy.dbzer0.com 53 points 4 months ago

As an engineer:

  1. Receive or identify a problem.
  2. Design a solution that solves or mitigated the problem.
  3. Usually pay someone to make a prototype or do it ourselves
  4. Test the prototype and see if it solves the problem. If no, go back to #2 until a workable solution is found
  5. Get someone else to build the final thing.
  6. Make sure thing works. Ship it.

This is a recursive and iterative process. Meaning you will find problems inside your solutions and need to fix them.

Eventually you finish the thing and get a new problem and do the whole game over again. It’s like a puzzle that requires absurd amounts of knowledge to play well, but anyone could try to solve the problem. That’s why good engineers are paid pretty well.

[-] ArchAengelus@lemmy.dbzer0.com 76 points 5 months ago

The player interface is excellent. Being able to see who the actors are in each scene is one of my favorite UI features.

I agree that finding a thing you want to watch is meh at best. Especially because they mix in rentals, purchasable content, and prime content all in the home interface window.

That said, yo ho matey.

[-] ArchAengelus@lemmy.dbzer0.com 19 points 5 months ago

It’s a lot. General “disappearance” of goods from any source is referred to as “shrinkage” or just shrink. It’s fairly easy to look up once you know the name.

Off the top of my head, shrinkage typically ranges from 3-10% of inventory. Feel free to find sources and correct me.

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ArchAengelus

joined 5 months ago