AngryMob

joined 2 years ago
[–] AngryMob@lemmy.one 2 points 1 week ago

Tell us you know nothing about orbital dynamics without telling us you know nothing about orbital dynamics.

Go play some ksp at least and then come back here.

Kessler syndrome may very well be real, but even with todays pace, its insanely far away. Leo is crowded on a visualization sure, but thats because each satellite is at least a pixel in size, which is obviously necessary but sorta dumb. put that at a proper scale and it's still much less crowded than even the air is with planes.

And no, not all "layers" are "filled." Not even close. Space is fucking mind bogglingly huge. Put some filters on the visualizing tool. Less than 600km periapsis shows you everything that would decay within a few years. Focus on the red debris and you can see that in action. Not too much there, mostly active satellites.

Filter at 600-800 and we're talking many years decay time, decades even. Debris there is much more serious and its exactly where we start to see a lot on visualizers because of old collisions and bad stewardship before we cared about these things. But also, focus on the "edge" (for lack of a better term), of the visualizer to see the depth. Notice how although it is looking dense, its really not, things are spread all over that height range, and remember the scale issue. Not to mention there is just less here overall than the lowest orbits.

Goto 800+ and we're talking 100+ years of decay time where kessler actually matters, and the density is now dropping rapidly with distance.

[–] AngryMob@lemmy.one 14 points 3 weeks ago (1 children)

Theyre getting more attention from all these articles every day than they ever had before for sure. Theyre loving this. None of their games have had much success, reviews low, player counts near 0... https://steamdb.info/developer/Santa+Ragione/

I dont care what obscure indie awards they won, 99% of people commenting, complaining, etc have never heard of the studio or their games, even within the indie space, the numbers show that.

[–] AngryMob@lemmy.one 2 points 3 weeks ago

Those pieces would still have their original low periapsis and deorbit pretty quick. Kessler syndrome isn't about very low orbits where drag is significant

[–] AngryMob@lemmy.one 5 points 1 month ago

User numbers are still far too low for this to be a practical positive imo.

[–] AngryMob@lemmy.one 14 points 1 month ago (1 children)

If they price this well, it'll be the new standard recommend instead of quest 3. I'm sick of meta so i'll gladly swap over.

[–] AngryMob@lemmy.one 2 points 2 months ago

They are needed to craft badges, which level up your profile. Higher level profile means more customization. So if youre into the social aspect of steam then they are required at least a little bit. Obviously for you they aren't needed so yeah you can just sell them to others and make a buck, and thats a pretty cool system imo.

[–] AngryMob@lemmy.one 2 points 2 months ago

Its not the pace they planned. Updates are delayed, and free roam is way pushed back, potentially til full release.

[–] AngryMob@lemmy.one 2 points 3 months ago

Yeah a true Nemo successor is sorely overdue

[–] AngryMob@lemmy.one 2 points 5 months ago

Shouldn't the league be the one who comes up with their equivalent of weight class? And Isn't that who he is deferring to in the quote?

Its funny how many people in this thread are pissed off when he essentially just acknowledged that physical differences do exist and probably should have some rules made, just not by politicians who have 0 expertise on the matter.

[–] AngryMob@lemmy.one 13 points 5 months ago

More like 0% if you treat them properly.

[–] AngryMob@lemmy.one 2 points 5 months ago (1 children)

So if that dev used AI to make various filler/background glyphs would it be okay? Because even scribbles take time to make, if an AI tool can do it quicker and its just background noise, is that okay?

Where is this imaginary line of acceptability? Its different for every person who enters these AI discussions. How about if the dev codes a tool that spits out procedural glyph assets, surely thats fine, but what is the real difference?

[–] AngryMob@lemmy.one 2 points 5 months ago

They do now. Its just that the older models are still prevalent for various reasons.

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