It doesn't need to blow through the ammo on harder targets like the Patriot, so it is useful for a longer period of time. Very cool, and might be worth it long, long cool down.
I mean I killed 4 Hulks + chaff without problems and ammo left. Plus you can kill buildings for free. And it should have better armor pen than the normal AC because it can kill chargers easily. I think this one could be a go to in the future.
Coming soon the nerf
Feels better to use than the patriot, that's for sure. Haven't tried it on bots yet though.
If they are close together, it feels amazing, but if there are multiple rocket hulks you will almost instantly blow up.
Its good on the bots. Its like pew pew boom boom pew pew boom boom lots debris
I'm not a fan of the fact you can't bring both mechs.
You can, but you're not supposed to be able to. Just put the first one in the first slot and the other one in slot 4.
Other people report success with overwriting a strategem with the other mech.
I think Helldivers 1 had the same restriction.
In HD1 you can bring a full load out of mechs.
Ah. But just limited to one each?
That's right.
the cool thing is these are turret-grade autocannons, not the shoulder-fired version, so they have enough armor pen and damage to handle even heavies given enough hits.
Sorry to burst your bubble but no. The Turret has the best durability damage by far. This thing has the lowest.
Source: https://youtu.be/ExTQ_S_CrR8
Still cant aim up for some reason.
Or down a hill or slope. You just end up shooting level and missing your target. It's bizarre.
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