package int poll_win_RawInput(ref InputEvent output) nothrow @nogc {
MSG msg;
BOOL bret = PeekMessageW(&msg, null, 0, 0, PM_REMOVE);
if (bret) {
////Some code that supposed to swallow WM_SYSKEY and the likes, but does not work as intended////
DispatchMessageW(&msg);//In the aforementioned block
////Function that optionally gets text input messages////
switch (msg.message & 0xFF_FF) {
////Regular user input handling via RawInput and some legacy stuff + XInput handling in separate function////
Since it's for games, the default Alt key behavior is undesirable for me. It makes my test application hang and make error noises since it doesn't have a menubar. I checked whether my window had a flag that enabled the menubar or not, but couldn't find it.