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submitted 6 months ago* (last edited 6 months ago) by tiopalada@lemmy.zip to c/pixelart@lemmy.ml

Figuring out what size works best for the tileset I have made this far. I am glad that I found some time between commissioned work to get around this jam, it has been a nice change of pace to from ortho to iso. It has also been a challenge, mad respect for FFT pixel artists.

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[-] Kyoyeou@slrpnk.net 4 points 6 months ago

Did you find a specific ration that balanced it well or went to try different size until it worked I'm curious?

[-] tiopalada@lemmy.zip 6 points 6 months ago* (last edited 6 months ago)

First I made an educated guess based on the tree size, which is roughly one and a half block. So I went for like, one and a quarter, this way the character wouldn't look huge while compared to a tree.

It looked decent enough, but felt that the overall vibe of the tileset asked for something a bit more cartoonish/SD, so went down 1/4 of a block. That version looked great already, matching the vibe, but I felt like trying at least one size down.

So I went down roughly 2px on each direction. It gave me a much simpler character that looked adorable and matched it nicely.

Speaking of which:

[-] Kyoyeou@slrpnk.net 5 points 6 months ago
[-] tiopalada@lemmy.zip 4 points 6 months ago

Thank you! Now I am in the process of turning that basic character into an actual character. Lets see how many I can flash out before the jam is done!

this post was submitted on 26 Apr 2024
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Pixel Art - pushing pretty pixels around

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