Great video, thanks.
The only question I have is why use particle emitter if only using single meshes? Is that the best way to get shaders hooked up?
I'm not saying I know better, I just want to understand the decision process ๐
Great video, thanks.
The only question I have is why use particle emitter if only using single meshes? Is that the best way to get shaders hooked up?
I'm not saying I know better, I just want to understand the decision process ๐
It's useful for modularity and consistency.
If you have a fireball attack, explosion attack, and laser attack, it's better to just use a particle emitter for each. You can reuse scripts in this case.
You might want to add additional effects, maybe particles being emitted at the source when it first fires or from the beam when it's turned off. This would be a bit more simple if everything's just a particle effect.
Thanks!
I'm not the video creator, I just posted it here to give it some more exposure in the overall community.
I'd recommend posting that question on the video itself.
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