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submitted 8 months ago* (last edited 8 months ago) by catculation@lemmy.zip to c/technology@lemmy.world

The $3499 Apple Vision Pro reportedly costs $1542 to make.

Edit: Archive link https://archive.ph/u4BCi

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[-] Pantherina@feddit.de 122 points 8 months ago
[-] altima_neo@lemmy.zip 78 points 8 months ago
[-] swayevenly@lemm.ee 17 points 8 months ago* (last edited 8 months ago)

$80 to undo what you did to slow down my phone.

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[-] PoopMonster@lemmy.world 11 points 8 months ago

Didn't they sell $700 casters for THEIR Mac pro. FUCKING CASTERS!!!

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[-] vodkasolution@feddit.it 9 points 8 months ago
[-] DingoBilly@lemmy.world 8 points 8 months ago* (last edited 8 months ago)

The tech inside is great, but Apple also knows its customers are happy to pay a hefty premium over cost. I hate Apple but they are amazing at branding at end of day.

[-] fartsparkles@sh.itjust.works 11 points 8 months ago

Apple are almost certainly planning a non “pro” model that will be much cheaper and the pro’s high pricing drives discussion, exclusivity, which leans in on their aspirational brand modus. Thus, the non-pro model will likely have absurd sales as people rush to finally buy in at their price level.

I don’t support it or like it but Apple have been following this playbook for decades now and unfortunately it really works.

[-] HootinNHollerin@lemmy.world 4 points 8 months ago

It’s also easier to engineer the thing first without heavy cost pressure then reengineer it to be cheaper. With added benefit of better understanding the market and demand

[-] TheGrandNagus@lemmy.world 83 points 8 months ago* (last edited 8 months ago)

Yeah there's no way it doesn't cost an absolute fortune to make a Vision Pro. The display is nuts, and if reports are to be believed, extremely difficult to make and with a very low yield. Then there's a bunch of other high tech stuff in there.

It's pretty much a polished prototype for Apple to simultaneously explore possible design avenues in the VR space, gather data on and overcome unforeseen obstacles in new VR tech and its development process, and get the ball rolling on VR software development on the Apple side.

The one perplexing thing is that right now VR has two main usecases: gaming and wanking. Apple takes a dim view of both. I think that's something they'll have to re-evaluate as they work to bring out more consumer-focused, sub $1k VR devices.

[-] s0ckpuppet@kbin.social 43 points 8 months ago* (last edited 8 months ago)

Yeah if you watch the iFixit tear down it’s obvious these things are just packed to the gills with tech. I’m not mega surprised they ended up costing so much. It’s really bleeding edge.

That said it’s way too expensive for me to get on board and I think they made some poor choices. Especially the outer display. The amount of weight, battery drain, fragility, and (presumably) expense that display alone added is just plain dumb. And it looks a lot worse IRL than in their videos.

I also think the aluminum looks great but I wonder how much lighter the headset would be if it were plastic without the outer display and glass.

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[-] scarabic@lemmy.world 26 points 8 months ago

gather data on

Yes. I make digital products for a living and our process is continuously informed by usage statistics from our customers. We also do focus group testing, and it has its place, but live data feedback gives us statistically meaningful readings of how people use our products and this tells us what to focus on to make them better.

Apple has been in pure focus group testing for a decade+ on this product and they absolutely just need to get into the field and accelerate their development with usage statistics. It doesn’t have to sell in the tens of millions. Remember focus group participants number in the dozens or hundreds, and a secretive company like Apple can’t afford to have too many of them.

The Vision Pro marks the end of prototyping and the beginning of actual product development. This is why I don’t care at all about the v1 product. It’s a starting point. Everything interesting happens from here on.

[-] jqubed@lemmy.world 11 points 8 months ago

Gaming at least I feel like they’ve been trying to support more as a company for several years. It hasn’t necessarily translated to results, but it seems like they’re trying a lot more than they did a decade ago.

[-] fidodo@lemmy.world 5 points 8 months ago

They seem to be pushing it on the productivity angle, but until someone makes a super light weight and open air headset I'm not wearing it for 8 hours a day.

[-] DJDarren@thelemmy.club 4 points 8 months ago

For wanking; it still has Safari, and Pornhub still exists 👍🏽

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[-] MrSpArkle@lemmy.ca 4 points 8 months ago

The VR wanking and gaming markets are too saturated for Apple to bother with. They want the VR computing market, which is essentially vacant.

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[-] stealth_cookies@lemmy.ca 65 points 8 months ago

I don't like how hard the article tries to make it seem like the markup is justified because of all of Apple's other costs. Apple will sell the product at whatever price it thinks the customer will pay, and the margins only matter to determine whether the product is worth it for Apple to sell (I'd love to see what the payback period is on the project though). The cost isn't that outrageous if this COGS is correct, maybe slightly on the higher side for a tech product.

The real discussion should be whether the product is worth the price they are charging based on the utility and the cost of being essentially a beta tester as an owner of a 1st gen product.

[-] BilboBargains@lemmy.world 50 points 8 months ago

Here's why Apple users are delusional.

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[-] le_saucisson_masquay@sh.itjust.works 47 points 8 months ago

bill of materials” for the headset at $1,542, and that doesn’t include the costs of research and development, packaging, marketing or Apple’s profit margin.

Please read it, it's just another version of the "the iPhone cost 500$ to make". Research and especially marketing can sometimes be as much as the material and assembly cost. Id be surprised that apple doesn't make a profit on it, but it might not be close at all to 100% .

[-] Halcyon@discuss.tchncs.de 20 points 8 months ago

It quite clearly seems to be some kind of public beta test product and enough rich people seem to be happy to pay for being the test hamsters.

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[-] Gregu@lemmy.ca 47 points 8 months ago

The lady in the thumbnail looks like she stoking someone nipples like they’re radio dials.

[-] treadful@lemmy.zip 7 points 8 months ago
[-] Kolanaki@yiffit.net 4 points 8 months ago

On the app store inside the headset

[-] Kolanaki@yiffit.net 41 points 8 months ago
[-] olympicyes@lemmy.world 10 points 8 months ago

Unjerk for a moment. How much should something like this cost? Serious question. Seems like it can do things other devices really can’t. Saw a video yesterday from a programmer who said it could replicate an impossible physical setup. I don’t have a need for it but maybe someone else can see the value.

[-] dodeca@lemmy.world 4 points 8 months ago

The Apple Vision Pro supports only one 4k display for your Mac. I've seen some unreleased app dev stuff claiming to support another display, but as far as I know today there isn't any way to do it.

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[-] beefbot@lemmy.blahaj.zone 30 points 8 months ago

“Because some dipshits will buy anything to be better than others, and also some people have just fucktons more money than they probably should “ - there, saved you a click

[-] AnUnusualRelic@lemmy.world 12 points 8 months ago

Apple financial statement for 2019, page 17.

[-] WallEx@feddit.de 30 points 8 months ago

That's not unusual for componsation for overhead and development costs. I'm honestly surprised its that expensive to make.

[-] Jako301@feddit.de 4 points 8 months ago

Thats probably 1500$ in apple parts. These parts most likely already include R&D costs as well as the additional increase for their brand.

[-] pearsaltchocolatebar@discuss.online 26 points 8 months ago

That's not how that number works. It's the manufacturing cost before markup.

[-] Fogle@lemmy.ca 17 points 8 months ago

I believe he's implying that apple essentially is selling the parts from one division to another so their own markup is included in the visions total cost

[-] ApeNo1@lemm.ee 26 points 8 months ago

Just because it costs this to manufacture and develop does not mean it is worth this to a consumer in terms of customer value.

[-] LucidLethargy@lemmy.world 6 points 8 months ago

This is especially true right now, when the enormous gulf between the wealthy and poor is the worst we've seen in living memory.

People are struggling to pay their rent, and yet Apple is over here selling this bullshit to people.

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[-] iAvicenna@lemmy.world 15 points 8 months ago

because it is apple?

Got a link that's not paywalled?

[-] aluminium@lemmy.world 4 points 8 months ago

God I hope this thing flops

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this post was submitted on 25 Feb 2024
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