this post was submitted on 14 Aug 2026
18 points (84.6% liked)

Linux Gaming

27347 readers
8 users here now

Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

This page can be subscribed to via RSS.

Original /r/linux_gaming pengwing by uoou.

No memes/shitposts/low-effort posts, please.

Resources

Help:

Launchers/Game Library Managers:

General:

Discord:

IRC:

Matrix:

Telegram:

founded 3 years ago
MODERATORS
 

I love this game, and I decide to put some effort to make a good reading for the people who would love to talk on this game. All feedback is welcome, and dicussion even better.

top 12 comments
sorted by: hot top controversial new old
[–] Pyr_Pressure@lemmy.ca 3 points 1 week ago (1 children)

I've spent a lot of time with it since 1.0 released and my biggest gripes are the NPC combat and base building.

NPCs are complete idiots and patching ruins the combat.

Building is just so limited and there are lots of quality of life improvements which should have been included and are pretty standard in other survival crafting games.

[–] Shin@piefed.social 1 points 1 week ago

One of my annoyances (if I can murder the language), is the fact that it was released a version 1.0 with dozens of issues. Quality of life is fine, but the lack of a vast majority of details kind of breaks the game. This isn't a 1.0 final product release, it was a Alpha 2.0 release.

[–] sukhmel@programming.dev 2 points 1 week ago (1 children)

Doesn't open with VPN, not very nice

[–] Shin@piefed.social 2 points 1 week ago (1 children)

Ohhh shoot... I do use a very strict VPN and I can access. Would you mind sharing which VPN are you using, maybe it's something that I've done wrong.

Just as a double-check I validated in a DNS checker, all the countries are enabled. I do have a heavy anti-bot measures on the page, with a lot of traps, if you ask a bot to crawl the page it will suffer.

Again, sorry for the trouble, and let me know the info so I can validate the VPN and check the access.

[–] sukhmel@programming.dev 2 points 1 week ago (1 children)

Surfshark with Kazakhstan out node, but it works with VPN now, so maybe it was something else 🤔

[–] Shin@piefed.social 3 points 1 week ago

Strange, I used to have similar type of VPN, changed because I needed something a little bit more secure for my line of work (some software shite). But in theory should be open.

Glad that worked in the end.

[–] Blurntout@lemmy.ca 1 points 1 week ago

Thank you for your post the critical view has got me day dreaming about game design again 🤣 if only there weren’t so many skills to master to do it myself!

[–] warmaster@lemmy.world 1 points 1 week ago (4 children)

Hi, I bought two copies to play with my son and I wanted to ask: in my own invite only server... is it possible to build a base that could automatically withstand any enemy raid? Or is it rigged so the attack scales according to your level/base/pals?

[–] Shin@piefed.social 5 points 1 week ago

Like the other already added, you can tweak the value, but if you add your bases in "easier" island the raids gets easier to handle. Additionally, if you circle your base with walls without any doors the raids are completed ignored. The merchants too.

[–] marighost@piefed.social 4 points 1 week ago

I'm not OP but have 300 hours in Palworld: yes. While raids are kind of rare anyway (from my and my wife's experience), they do scale based on the continent your base is on, but you can totally beef up your pals to make them fully defensible against raids. There are buildables in the tech tree for defenses like walls and turrets.

[–] Overwrite7445@lemmy.ca 3 points 1 week ago

From what I recall, raids are scaled. Don't recall what they scale off. Possibly based on the highest level of players within a guild, or maybe of pals within a base.

If you are running a standalone server, there is a server config file with a fair amount of options, might be able to tweak some settings there for damage.

One setting I do know exists is you can turn off the slow damage over time to structures built outside of a bases radius, increase the number of pals a base can support, the number of bases that can be made.

Not sure what options you can set if just hosting a game and inviting people.

A common strategy to mostly eliminate raids, at least when I last played, was to build bases in a few specific locations that were either impossible, or difficult for the attackers to path to, but means location options are a bit limited as there are only a handful of good building spots like that.

[–] decolo@piefed.social 2 points 1 week ago

You can just turn off raids entirely, too