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I can't live like this (startrek.website)
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[-] Klanky@sopuli.xyz 54 points 11 months ago

Wow, I always have to go in and switch it to inverted, it just makes complete sense in my head (probably from years of playing X-wing as a kid) pulling back (towards me) will always be looking up!

[-] Maestro@kbin.social 17 points 11 months ago

I don't understand there are still games out there that do not offer inverted Y as an option. I couldn't finish the Lego Marvel Superheroes game because of that.

[-] hemmes@lemmy.world 4 points 11 months ago

It kills me that I simply can't play genshin impact

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[-] i2ndshenanigans@lemmy.world 8 points 11 months ago

I do the same thing everyone always tells me it’s weird to set it inverted.

[-] snuff@lemmy.world 4 points 11 months ago

Same, I've always played inverted. Pretty sure it's from N64 flying games, pilot wings and such.

[-] kn0wmad1c@programming.dev 29 points 11 months ago* (last edited 11 months ago)

Inverted is how I always play. If you imagine a camera on a mount, you have to push the tilt bar up in order to tilt the camera angle down.

Anyway, it just works better for me inverted, but I respect my non-inverted brethren and sistren.

[-] Hypx@kbin.social 9 points 11 months ago

Except that also applies to the x-axis. Unless you invert everything, this is just a preference that is likely a holdover from some old flight game.

[-] rizlah@lemmy.world 5 points 11 months ago

~~some old~~ any flight game

ftfy

[-] TheSambassador@lemmy.world 7 points 11 months ago

Do you play inverted x too then?

I play inverted because that's what the default settings were on Goldeneye.

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[-] Lmaydev@programming.dev 6 points 11 months ago

Yeah but if you think about looking at things you have to move your head up to look up hehe

[-] Guntrigger@feddit.ch 2 points 11 months ago

Hey this guy is controlled by joysticks! Possibly operated by a tiny alien hiding inside.

[-] Tlaloc_Temporal@lemmy.ca 2 points 11 months ago

It depends on wether you push the camera by the back or the front.

For aircraft, most people imagine pushing the tail around, so stick down is pitch up.

For looking, most people imaging pushing the field of view (the eyes), so stick up is look up.

[-] ChamrsDeluxe@lemmy.world 18 points 11 months ago

Inverted for flight controls, everything else, standard.

[-] WarmSoda@lemm.ee 15 points 11 months ago

You know what's even worse?
Inverted horizontal, and you can't change it.

Looking at you PSX and PS2 games.

[-] xkforce@lemmy.world 15 points 11 months ago

To the people who prefer the y axis be inverted I have one question: who hurt you?

[-] echo64@lemmy.world 39 points 11 months ago

Elder millennials and cooler gen x's grew up on Goldeneye 64, y axis inverted

[-] magic_lobster_party@kbin.social 6 points 11 months ago* (last edited 11 months ago)

I got familiar with it from TimeSplitters 2, but that’s basically same devs.

Edit: not sure how the control schemes of the FPS sections in Banjo Tooie were, but I could have acquainted myself with it back then. I guess it’s similar due to being a Rare game.

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[-] money_loo@lemmy.world 3 points 11 months ago

I’m in this comment and I don’t know if I like it.

But holy shit I guess you nailed the source of my inverted controller usage because I played the crap out of that with my little brother.

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[-] SzethFriendOfNimi@lemmy.world 26 points 11 months ago

Grew up dreaming of being a pilot. Pull back to yaw up.

First games that were flight sims did so. So now it’s just what I’m used to.

[-] hemmes@lemmy.world 3 points 11 months ago

Yeah it was always a reference to flight controls. But in the 80s and 90s, even 1st persons would take that approach.

[-] Omgarm@lemmy.world 18 points 11 months ago

At some point it was inverted by default.

[-] Spaghetti_Hitchens@kbin.social 8 points 11 months ago* (last edited 11 months ago)

First 3D (or pseudo-3d) games I played were flying games. So stick back to look up/climb became ingrained in my motor skills.

Throw in some Golden Eye and Time Splitters and there is no going back.

[-] mundane@feddit.nu 7 points 11 months ago

Think of the stock on the controller as a head with your hand on top. If you pull the hand back, in what direction does the eyes move?

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[-] pHr34kY@lemmy.world 6 points 11 months ago

Duke3D. That's where it started.

[-] umbraroze@kbin.social 5 points 11 months ago

Played a bunch of flight simulators and similar games back in the day. If it's universally considered the best way to steer a goddamn aircraft safely and accurately, who am I to argue.

[-] cynar@lemmy.world 3 points 11 months ago

I know someone who had both X and Y inverted, on his computer mouse.

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[-] OctopusKurwa@lemm.ee 11 points 11 months ago

I blame Goldeneye for my invertedness. Couldn't for the life of me figure out how to change it as a kid.

[-] Mongostein@lemmy.ca 3 points 11 months ago

The original Star Fox made me inverted for life. I don’t think you could switch it.

Inverted make sense if you think of it as controlling your neck and not your eyes.

[-] ramble81@lemm.ee 7 points 11 months ago

I always use inverted because I’m telling the camera where to go, not where I’m going to look. So if I want to look up, I need the camera below me.

[-] Snoopey@lemmy.world 9 points 11 months ago

You pull left to look right?

[-] SHOW_ME_YOUR_ASSHOLE@lemm.ee 5 points 11 months ago

I play inverted and I hate you for pointing this out. Now my whole gaming life is a lie.

[-] Lmaydev@programming.dev 4 points 11 months ago

If you're playing first person you aren't moving a camera. You're moving the player's head.

[-] kablammy@sh.itjust.works 3 points 11 months ago

Which is why inverted y but not inverted x makes sense to me. I move the joystick like I would move my head.

[-] Chobbes@lemmy.world 7 points 11 months ago

Okay this has been bothering me lately… Wasn’t inverted y usually the default setting in games until somewhat recently? Now it seems to never be the default. What changed and when? Or is this just in my head?

[-] The_Picard_Maneuver@startrek.website 3 points 11 months ago

If I had to ballpark it, I remember there being a bunch of inverted controls around the late 90s, so maybe around 2000?

[-] Chobbes@lemmy.world 3 points 11 months ago

I still think inverted was the default in the 2000s. Maybe around 2008 with the PS3 and 360 era it started to change? This is also when video games really seemed to take off for the average person too, so maybe that has something to do with it?

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[-] oleorun@real.lemmy.fan 6 points 11 months ago

I scroll unnaturally (according to Apple) and invert my Y - if the thumbstick was your head, pulling it back would make you look up. Only confused people don't invert.

[-] BlueLineBae@midwest.social 3 points 11 months ago

That confused the shit out of me the first time I got a new Mac for work and the scrolling was all wrong. Best I can figure is that it relates more to touch screens so it may be more "natural" to people who grew up with a tablet or a phone as their first computer experience. As opposed to people like me who grew up learning how to use a mouse and keyboard as our first computer experience. Weirdly, I don't have the same issue when switching to a touch screen. I seem to be able to switch just fine. But on the computer, I have to switch to "inverted" even tho that's how it's been as long as I can remember. Well that's not true, I also remember having to click and drag the scrollbar before scroll wheels were added to mice 😂

[-] 3yEh1SzB7B@sh.itjust.works 6 points 11 months ago

Out of the loop here, can someone explain where the guy with the fantastic facial expression is from?

[-] magic_lobster_party@kbin.social 10 points 11 months ago

The movie is At Eternity’s Gate. Actor is Willem Dafoe, who’s portraying Vincent Van Gogh.

(I have not seen the movie, just looked it up)

https://knowyourmeme.com/memes/willem-dafoe-looking-up

[-] fsxylo@sh.itjust.works 4 points 11 months ago

Every time I throw the batarang for the first time in every arkham game I immediately hit the ground because I forget about the inverted controls.

[-] AnUnusualRelic@lemmy.world 4 points 11 months ago

There's clearly two groups: young gamers that play their games the same way they use excel and the old gamers that have dedicated settings.

[-] FunkyMonk@kbin.social 3 points 11 months ago

only works for me now when I'm flying something that can't hover. Tried it in AC6 and felt like way less of a pilot :|

[-] painfulasterisk@lemmy.world 2 points 11 months ago

Kablooey in SNES!

[-] Strayce@lemmy.sdf.org 2 points 11 months ago

They're both valid. It just depends on your mental model of the control scheme; whether you feel like you're moving the crosshair, or your character's head.

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this post was submitted on 17 Dec 2023
532 points (96.3% liked)

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