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submitted 1 year ago by blindgambit@lemmy.ml to c/stellaris@lemmy.ml

I'm enjoying the new council system immensely! Adds alot more worth to the leaders of my empire and I feel like it really embellishes the story making aspect. Though it's no longer really viable to spam a bunch of scientists at the beginning of the game, but I feel like going one or two leaders over the cap isn't too bad of a resource penalty in the long run. Thoughts?

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[-] RoosterBoy@lemm.ee -1 points 1 year ago

I like how if you are playing as a machine intelligence the council members are reflavored as immortal "cores" and one of the council agendas lets you "edit out" the "bugs" (remove negative traits)

this post was submitted on 06 Jun 2023
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