this post was submitted on 14 May 2026
11 points (92.3% liked)

Steam Hardware

22135 readers
56 users here now

A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Deck] - Steam Deck related.
[Controller] - Steam Controller related.
[Machine] - Steam Machine related.
[Frame] - Steam Frame related.
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

If your post is only relevant to one hardware device (Deck/Machine/Frame/etc) please specify which one as part of the title or by using a device flair.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

founded 4 years ago
MODERATORS
 

Watch on Invidious, a privacy focused wrapper of YouTube: https://inv.nadeko.net/watch?v=W1PcP4GByNw

Or watch on YouTube directly: https://youtu.be/W1PcP4GByNw

Video description:


Valve INTERVIEW: The New Steam Controller, Steam Deck & Future Hardware!

The Steam Controller is BACK! In this exclusive interview, I sit down with Valve’s Lawrence Yang and Steve Cardinelli to get the inside story on the new 2026 Steam Controller. We discuss why it took 11 years for a successor, the "missing" dual-stage triggers, and how the Steam Deck changed everything for Valve hardware.

In this video, we dive deep into:

The 5-Year Hardware Cycle: How the first Steam Controller (2015) led to the Steam Deck and eventually the new ergonomic 2026 controller. Pro vs. Premium: Why Valve focused on "Input Value" with TMR thumbsticks, GripSense, and dual trackpads instead of just making a "Pro" controller. The Repairability Factor: Why every part is labeled inside and how Valve is supporting the maker community with CAD files for 3D printing. Steam Input Secrets: The most creative uses of Steam Input (like modeling in Blender!) and why Valve supports almost every controller on PC. The "Launch Day Surprise": Why Valve underestimated the demand and their plans for future hardware reservations. The Battery Life King: How they achieved 35+ hours of battery life and what happens when you use IR tracking. Whether you're a Steam Deck power user, a gyro gaming enthusiast, or someone still holding onto their original 2015 Steam Controller, this interview covers everything you need to know about the future of Valve’s gaming hardware.

00:00 - Valve Interview!
00:59 - Icebreaker
01:32 - Why did it take so long?
03:46 - Dual Stage Triggers
04:53 - The Puck
05:41 - Sponsor: TITAN MATTRESS
07:14 - D-Pads Joysticks and Trigger locks
08:26 - Premium or Standard
10:59 - Crazy Steam Input configurations
11:56 - So many controllers in Steam Input
13:13 - Repairability
14:04 - CAD File Predictions
14:49 - Steam Hardware
15:42 - Rampocalypse
16:05 - Was all of this planned?
18:20 - Headphone Jack
21:51 - Steam Controller with VR
22:43 - Licensed Controllers
24:09 - Steam Controller Launch
25:47 - Grip Sense
28:34 - Answer to trigger question

#SteamController #Valve #SteamDeck #GamingHardware #PCGaming #SteamInput #NerdNest

no comments (yet)
sorted by: hot top controversial new old
there doesn't seem to be anything here