this post was submitted on 01 May 2026
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[–] cybernihongo@reddthat.com 2 points 17 hours ago

Okay, and when's the GOG release Bethy? 20 years into the future?

[–] sp3ctr4l@lemmy.dbzer0.com 3 points 1 day ago

But... both of those engines are terrible.

Pff, whatever.

[–] zewm@lemmy.world 31 points 1 day ago (2 children)

The creation engine won because it’s an in-house engine. Why would Bethesda want to pay the licensing fees to Epic games lol.

[–] chelly__1@lemmychan.org 0 points 7 hours ago

It's not really an in-house engine. It's a heavily modified Gamebryo engine.

[–] RogueBanana@piefed.zip 7 points 1 day ago

They probably got a proposal on how great it is and how it can cut down labor costs, time and more bullshit. Fuck the c suites.

[–] cholesterol@lemmy.world 11 points 1 day ago

The Creation Engine won because it meant they could make yet another game by reskinning the existing formula and tacking on a couple more, janky systems. I'm playing it again, though. It's alright with mods if you manage to ignore the steady trickle of bugs and nonsense.

[–] justOnePersistentKbinPlease@fedia.io 7 points 1 day ago (1 children)

Eh, the unreal engine is crap at RPGs.
It's really not good at friendly NPCs. Which fit all of its many faults, the creation engine is really good at.

Proof: The Outer Worlds 1+2. Both games hugely suffer from using the unreal engine.

[–] chelly__1@lemmychan.org 2 points 7 hours ago (1 children)

You're joking? For all its faults, TOW played buttery-smooth compared to Fallout.

I didn't say anything about stuttering.

I said that unreal can't do NPCs except as functionally static set pieces and that is twenty years out of date.

[–] anyhow2503@lemmy.world 9 points 1 day ago (1 children)

Fuck Unreal 5. Bethesda games have already lost enough appeal as is.

[–] P00ptart@lemmy.world 7 points 1 day ago (1 children)

I mean you're right on both accounts, but it's their determination to continue using that piece of shit engine that makes their games suck, especially on launch. If they would just scrap it entirely and build a new one from scratch, they'd be miles ahead of trying to keep that old yugo on the road by duct taping newer parts on and giving it a fresh layer of paint every now and then. People just keep giving Bethesda the benefit of the doubt.

[–] HarkMahlberg@kbin.earth 2 points 1 day ago

Heck at this point they should just license s&box..

[–] paraphrand@lemmy.world 5 points 1 day ago (1 children)

In the past, Bethesda has claimed that their engine allows them to move faster and do more because of their experience with it over the years.

I can see them combining that with their audience loving mods, and their embrace of paid mods as why they keep their engine.

Makes sense. But it sure does lead to the same sloppy stilted games that haven’t evolved enough to keep up with the times.

[–] scholar@lemmy.world 1 points 18 hours ago

That's more a writing/quest design problem than an engine problem. Bethesda games could be really fun if the stories were at all worth engaging with.

[–] shani66@ani.social 4 points 1 day ago

I really hate to praise bethesda these days, but it's good to see a studio still using an inhouse engine. Now if only that engine wasn't garbage.

[–] P00ptart@lemmy.world 4 points 1 day ago

The engine is holding them back. How many people in Bethesda really know how that taped together engine really works? And they act like they're getting games out quickly?

Starfields facial movements still aren't as good as a 20 year old call of duty game. If they got rid of the Todd I would immediately be 25% more likely to buy their next game.

[–] Visstix@lemmy.world 2 points 1 day ago

And then modders didn't give a fuck. Well there's a star wars mod that does well apparently but that's about it.