I don't understand why. Why do they keep supporting RL on Linux but not Fortnite?
Why the difference? Why don't they do the same for both? Support or no support, for both. What is their logic?
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I don't understand why. Why do they keep supporting RL on Linux but not Fortnite?
Why the difference? Why don't they do the same for both? Support or no support, for both. What is their logic?
Because this game was (and still is) on Steam which means that if they retroactively removed access to the game, all steam deck and Linux users could get all their purchases refunded (which in my case would be 200+ euros since it launched a decade ago)
I thought this was taken off of Steam years ago? I remember playing it a bunch and them losing access when it went to the Epic Store. Or at least I thought I did.
I don't think this is it.
Rocket league has server validation for every move / input the client makes. The anticheat problem for rocket league is quite different from that of Fortnite which cannot be truly server authoritative because of the complexity and requirements of a first person shooter vs car simulation.
Great now I can't aimbot.