this post was submitted on 27 Apr 2026
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I can’t quite put a finger on it but everytime I see the footage of AC BF Resynced it kind of looked odd to me. Like even more than the OG version. I think that game triggered the Uncanny Valley Effect for me. Anyone else got that feeling?

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[–] lath@piefed.social 30 points 2 weeks ago

Not interested in Ubisoft stuff anymore due to their awful human beings currently in management.
But if i were to hazard a guess, I'd say they might have thought to use LLMs for retouching the graphics, like an "AI for the AI" pun.

[–] DudeImMacGyver@kbin.earth 18 points 2 weeks ago

No, because I'm done with Ubisoft.

[–] Crackhappy@lemmy.world 6 points 2 weeks ago

Fuck ubishit. Windrose is where it's at.

[–] Visstix@lemmy.world 4 points 2 weeks ago

Yeah I said the exact same thing about the characters. They just feel off

[–] panda_abyss@lemmy.ca 4 points 2 weeks ago

This looks like the rendering for a 1990s video game box art

[–] anguo@piefed.ca 2 points 2 weeks ago

My feeling was that the assets were changed, but that the animations stayed the same.

[–] MonkderVierte@lemmy.zip 2 points 2 weeks ago (1 children)

Untouched Gothic 3 had this issue, where far away woods looked off. Well, not only this issue and the community made a tool to change that.

[–] Skua@kbin.earth 1 points 2 weeks ago (1 children)

What was it that the community tool changed to fix it?

[–] MonkderVierte@lemmy.zip 2 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Some .cfg settings (or was it ini?) related to distance rendering, but with a preview. I can look for my backup if you want to know the name of the tool. There was also a mod to fix the sea rendering glitch.

This game was the trigger that i started to document my changes and keep the tooling around.

[–] MonkderVierte@lemmy.zip 1 points 2 weeks ago

Right, the tool was named G3SI (G3 Shader und Ini), even with Handbuch (german), to modify ge3.ini.