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submitted 8 months ago* (last edited 8 months ago) by Rentlar@lemmy.ca to c/linux_gaming@lemmy.world

https://store.steampowered.com/app/2687970/TRIBES_3_Rivals/

You can request Access to join the alpha playtest until Dec 8 evening New York, USA time.

Game has or is planning to implement EasyAntiCheat based on the splashscreen. The alpha test has CtF 5on5 and CtF 12on12.

Game runs on my Ubuntu machine without graphical glitches or unusual stuttering. Streaming it to my friends over Discord caused a major fps drop.

I didn't have to do anything special to get it to run after downloading. It was a seamless experience running it.

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[-] spacemanspiffy@lemmy.world 7 points 8 months ago

I am happy it runs, but is it fun? I have some fond T2 memories.

[-] Rentlar@lemmy.ca 9 points 8 months ago

I had fun, for what that's worth.

If the current state it's in is the final state of the game at release, I'd have a couple weeks of good fun then get bored of it. But the core feel of Tribes is there, with enough TLC put in then I could imagine it being a fun mainstay and worthy successor to the series.

I left feedback suggestions for the devs to allow custom third-party servers and a custom mode creator (Halo Forge-like; I remember there being something like that in Ascend) for the best chance at longevity of this game.

Definitely threw me back to the days I played Ascend. Having to lead your shots and stuff.

[-] Crismus@lemmy.world 2 points 8 months ago

Is there shared targeting data with teammates? I remember lining up targets for the big artillery teammates as a scout in the older games.

I loved being useful as a fast scout beyond the rush to kill scouts in other games.

[-] Rentlar@lemmy.ca 1 points 8 months ago

If you're talking about a location ping system it was in this game, I think I accidentally used it when middle clicking.

[-] Chiller@lemmy.world 5 points 8 months ago

Nice to see Tribes back. Also SpecFeq and Rezarus Alpha are being made based on classics Busy year ahead .

[-] WhiskyTangoFoxtrot@lemmy.world 3 points 8 months ago

It'd be nice to have something from the rest of the Starsiege/Earthsiege/Metaltech universe back, though.

[-] Chiller@lemmy.world 2 points 8 months ago

Oof indeed.

[-] Voyajer@lemmy.world 4 points 8 months ago

Does Tribes 3 share any code from Tribes: Ascend? Iirc T:A worked in wine back in the day.

[-] Rentlar@lemmy.ca 6 points 8 months ago

It would be reasonable to imagine that.

Prophecy Games is a former subsidiary of Hi-Rez studios that spun off into its own company, taking the Tribes franchise with it. Presumably they would get to keep the Tribes assets from the past.

Steam and Proton means I can mostly do away with all the Wine Prefix management I used to have to do all the time back in the day.

[-] Zenzio@kbin.social 4 points 8 months ago

Woooo!! Just played my first round. I have such fond memories of Tribes Ascent.
Here is hoping it stays this way and they keep allowing Linux players.

[-] Rentlar@lemmy.ca 1 points 8 months ago* (last edited 8 months ago)

How was your experience, technically and gameplay wise?

If Prophecy decides not to enable Linux compatibility of the anticheat (this is a togglable option on their end), I'll be sure to contact them to try to convince them otherwise.

[-] Zenzio@kbin.social 3 points 8 months ago

Didn't have any Problems playing (the one round that I did play). If one has played Tribes before one will feel right at home. Pretty sure they switched the default keybindings up a bit. Shift for sliding and Space for the jetpack.

[-] Mango@lemmy.world 2 points 8 months ago

I remember there was a solo developer who was working on a project to implement Tribes style skiing in unreal engine with the goal of eliminating deadstops. I can't seem to remember what it was called or find his videos though. Anyone here remember?

this post was submitted on 08 Dec 2023
72 points (97.4% liked)

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