this post was submitted on 08 Mar 2026
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Greentext

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[–] Buddahriffic@lemmy.world 20 points 17 hours ago (3 children)

Go back even farther and you'll get to a point where entire games were written in assembly and assets might been written with a hex editor (and even that description might be higher level than what they actually did).

My dad had a computer class in high school that involved filling in ordered punch cards and then they'd send them off to a university to run them on their mainframe and they'd send the output punch cards back. That wouldn't have even been assembly, it would have been machine code, though they probably marked the punch cards to be easier to remember what bits meant what. But it would take like a week to find out there was a mistake in the code.

Sounds crazy from where we are today, but that's all they had at the time. If you wanted to do something awesome, you could either give up, invent a better way, or just buckle down and do it the hard way.

[–] Skullgrid@lemmy.world 1 points 1 hour ago

My dad had a computer class in high school that involved filling in ordered punch cards and then they’d send them off to a university to run them on their mainframe and they’d send the output punch cards back. That wouldn’t have even been assembly, it would have been machine code, though they probably marked the punch cards to be easier to remember what bits meant what. But it would take like a week to find out there was a mistake in the code.

wow, sounds slightly faster than the servers I have to write selenium automation for.

good news, they asked me to get off the project.

[–] Ajen@sh.itjust.works 3 points 2 hours ago

Rollercoaster tycoon is a good example, IIRC

[–] mojofrododojo@lemmy.world 6 points 13 hours ago

yup. found a bunch of coke can pallets full of punch cards when clearing out a relative's house in the 80s. They were fortran code for the company he worked at, for the payroll and pension systems.

[–] LH0ezVT@sh.itjust.works 6 points 21 hours ago (1 children)

Why is this one here twice?

[–] rumschlumpel@feddit.org 9 points 19 hours ago* (last edited 19 hours ago)

Because like most turboposters, cm0002 is too lazy to delete their duplicates. Damn doubledippers.

[–] LaserTurboShark69@sh.itjust.works 12 points 1 day ago (2 children)

God, the RE1 remake is amazing

[–] YiddishMcSquidish@lemmy.today 1 points 2 hours ago

I just played through the original, still holds up actually.

[–] AGD4@lemmy.world 3 points 19 hours ago (1 children)