Don't just tweak deadzones, you also want to tweak scaling on joysticks (how large numbers a given angle corresponds to)
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A few ideas:
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You may want to try disabling steam input for the game, and just using the game's built in controller support. Go to the game's page in your steam library, hit the gear, go to properties>controller, and then pick disable steam input. Then try the game and see if it works any better.
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On PC if the game supports a walk keybind, with steam input enabled you could bind that to a back button, and then hold it down to walk.
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You said you tweaked deadzones, but was that in the game's settings or in the steam input settings? You may want to try editing the other one (ie lowering the deadzone size in steam controller settings, adjusting the deadzone size/type in game, and adjusting the stick response curve in game)
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You can also check community control profiles, the top ones may have a work around to fix it, or there's probably one that's simulating mouse/keyboard that would bypass this issue completely.
Thanks for the suggestions.
- I tried disabling steam input but it appears you can't do that for the Steamdeck controller. It says "Always enabled" next to Steamdeck controller.
- I tried binding the walk key to a back button as well, but the back buttons aren't recognised by the game at all. Possibly another hint that the game is having issues with the Steamdeck controls.
- I did adjust the deadzone in the Steamdeck controller config. The game itself only has sliders for aiming not walking.
- That's a good shout. I had a quick look at profiles too but didn't see anything that might fix the issue. I will look a bit more. As a last resort I might have to make my own keyboard based input though not sure how well mouse aiming will map to the sticks. It's just a bit annoying I have to do this at all.
Is it just Uncharted?
Yeah, I've had my steam deck for years and never encountered this issue. Though the only other Sony game I've played on there is God of War which also worked fine. Though I've seen others describe the same issue for Last of Us Part 1 on the Steamdeck.