this post was submitted on 07 Feb 2026
112 points (99.1% liked)

Technology

80795 readers
3087 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related news or articles.
  3. Be excellent to each other!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, this includes using AI responses and summaries. To ask if your bot can be added please contact a mod.
  9. Check for duplicates before posting, duplicates may be removed
  10. Accounts 7 days and younger will have their posts automatically removed.

Approved Bots


founded 2 years ago
MODERATORS
 

Although often tossed together into a singular ‘retro game’ aesthetic, the first game consoles that focused on 3D graphics like the Nintendo 64 and Sony PlayStation featured very distinct visuals that make these different systems easy to distinguish. Yet whereas the N64 mostly suffered from a small texture buffer, the PS’s weak graphics hardware necessitated compromises that led to the highly defining jittery and wobbly PlayStation graphics. ...

all 26 comments
sorted by: hot top controversial new old
[–] ScoffingLizard@lemmy.dbzer0.com 1 points 4 hours ago* (last edited 4 hours ago)

Not a problem for me. How about an article on how devs release shittier, messier, harder to use GUIs every goddamn release. I swear its like four buttons to power it off.

[–] actionjbone@sh.itjust.works 49 points 1 day ago (3 children)

3D graphics were incredibly primitive back then. There really weren't "3D processors" as we know them today.

On top of that, CRTs masked many of the weirdest graphical artifacts - the shimmering we see on modern screens was much more of a blur on screens at the time.

It's fun to look back at the PlayStation and the N64, and to see how each of them handled limitations in a different way.

[–] LoafedBurrito@lemmy.world 3 points 4 hours ago

Resident evil for N64 is mind boggling how they were able to shrink it down enough to fit on that tiny rom chip.

[–] djdarren@piefed.social 19 points 1 day ago (1 children)

This Noodle video on how old games were developed with CRT in mind was absolutely mind-blowing to me.

[–] floquant@lemmy.dbzer0.com 3 points 4 hours ago

Yeah, for example when emulating GB/GBC/GBA games, simulating the slow LCD response time makes all the difference. Jittery shaking animations become soft blurs, and everything feels much closer to the authentic hardware

[–] HeartyOfGlass@piefed.social 9 points 1 day ago (2 children)

Gimme that wobble and the glow of a CRT and y'all can keep your fancy HD

[–] ScoffingLizard@lemmy.dbzer0.com 2 points 4 hours ago

You could play Belatro and set CRT settings on the graphics. That at least one option somewhere in the void.

[–] Kolanaki@pawb.social 3 points 17 hours ago (1 children)

It wasn't the CRT giving the PS1 its unique look. It was a lack of floating point integers.

[–] TORFdot0@lemmy.world 6 points 17 hours ago (1 children)

Floating point numbers. Floating point integer is an oxymoron 🤓

[–] Kolanaki@pawb.social 4 points 17 hours ago (1 children)

Whole numbers don't float? 🤷‍♂️

[–] TORFdot0@lemmy.world 1 points 15 hours ago

Depends on who you ask I guess. we all float down here

[–] Psythik@lemmy.world 6 points 1 day ago (2 children)

Which emulator fixes the wobbling and upscale the textures again? The games I've seen in that emulator look great, nearly as good as PS2 games.

Any emulator that supports PGXP, which is most of them. Duckstation is the one most people recommend, but that one has weird licensing issues and a dev who loves to start drama.

https://emulation.gametechwiki.com/index.php/PlayStation_emulators

[–] Davel23@fedia.io 4 points 1 day ago

I know Duckstation has some wobble-fixing ability.