92
submitted 7 months ago by Goronmon@lemmy.world to c/games@lemmy.world
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[-] makingStuffForFun@lemmy.ml 34 points 7 months ago
[-] kakes@sh.itjust.works 24 points 7 months ago

The "journalist" didn't even try the demo before writing this. Thanks for the direct link, no point going through the article.

[-] sigmaklimgrindset@sopuli.xyz 11 points 7 months ago

That’s PCGamer for ya

[-] BruceTwarzen@kbin.social 31 points 7 months ago

Who the fuck descided that this was the golden age of gaming?

[-] torvusbogpod@lemmy.world 15 points 7 months ago

Yes I too look nostalgically look back on my games having nothing but beep audio because I didn't have one of three sound cards my chosen game decided to support

[-] lolcatnip@reddthat.com 12 points 7 months ago

Ok but that's kind of on you for not noticing that everything supported Soundblaster.

[-] ivanafterall@kbin.social 2 points 7 months ago

That was the audio equivalent of RTX ON.

[-] RubberElectrons@lemmy.world 8 points 7 months ago

Crazy that it only needs 3.5mb of disk space.

[-] lolcatnip@reddthat.com 8 points 7 months ago

Back then Amiga computers were at their peak, it wasn't uncommon for a whole game to be on a single 1.44 MB floppy. It was also pretty common that booting from the disk was the only way to launch the game.

[-] RubberElectrons@lemmy.world 3 points 7 months ago* (last edited 7 months ago)

I guess it's good that devs don't need to optimize as much as they had to, but I also feel like we've collectively allowed the laziness to go too far, with 110gb updates and stuff.

I personally would prefer spending my time building new stuff, but I think if I had to, optimizing can also be fun and interesting in its own way.

[-] agent_flounder@lemmy.world 4 points 7 months ago
this post was submitted on 27 Nov 2023
92 points (90.4% liked)

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