this post was submitted on 30 Jan 2026
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[–] ramble81@lemmy.zip 2 points 1 day ago

I’m still trying to figure out the why. The port wasn’t bad. I had the PC version and the audio sucked hard. The graphics at least scaled somewhat but iirc it was only for D3D and not OpenGL. Keyboard support was better but that was about it.

This press release mentions nothing about gameplay changes, system optimizations, modernizations, etc. just “it’s gonna be switched”. I’m wondering if a license for something with the port ran out and they’re trying to reuse their old assets?

[–] jagermo@feddit.org 4 points 1 day ago* (last edited 10 hours ago) (3 children)

Can i skip attack sequences? I want to play the original again, but i do not want to watch 500+ shiva and iffrit attacks

Edit: OK OK OK, i will use them less on my playthrougjh...

[–] funkless_eck@sh.itjust.works 7 points 1 day ago (1 children)

summons aren't the optimal play anyway - you ahould get better at optimizing support materia and using items.

e.g. 4x Cut + Counter, Added Cut + Deathblow, Added Effect + Contain, Magic Counter + Restore.

The best use of summon is final attack + Phoenix

[–] crunchy@lemmy.dbzer0.com 4 points 1 day ago

Hades + Added Effect is a fun one too

[–] otp@sh.itjust.works 3 points 1 day ago

I honestly believe that was part of the "balance" of things.

If you used KotR for every random encounter, you'd bore yourself. So instead, you use attacks, simple magic, etc.

[–] missingno@fedia.io 1 points 21 hours ago

If it's based on the console ports, there may be a fast forward function. Played it on Switch and that was very handy.

[–] e0qdk@reddthat.com 1 points 1 day ago

I hope this gets a GOG release too like III, IV, VIII, and IX just did.