I think it's mostly going to just be an arcadey mode. Not every hero is well suited, the items are balanced around the standard 6v6 format, and the legendary items are just silly (infinite magazine, piano drop) and that's fine. I don't know if I would ever try to get new players to start Deadlock on this mode, it's not exactly beginner friendly. But it does have the advantage of a lower time commitment, and you can try a hero against real players in a short format, no consequences match mode this way. I think unless Valve sees a sizeable, recurrent player base for this mode they won't change it much. Or unless someone at Valve is particularly fond of the mode.
Deadlock
A Lemmy community for the upcoming Valve Corporation game Deadlock
Do you think the main mode is more beginner friendly though? This one is just fighting, there is zero macro and little in the way of strategic itemisation/building. It's basically what low rank Deadlock already feels like, except it's shorter and you can never get ganked by a player twice your power level.
Nah, I think this is actually worse in many ways. Fighting a Viscous who has enhanced rapid recharge who can spam slime punch nearly once every second isn't a good or fun learning experience.
It's ARAM chaos mode.
It's definitely absolute madness from the get-go lol
After playing one short round I realized one other problem: some heroes (mina, drifter) are build around a mechanic that increases with play time/kills. Those are not possible to achieve that quickly in the street brawl, making it harder to lean into that mechanic.
Any solo roamer/assassin style hero is bad in this game mode, but Drifter is among the worst. He loses an entire ability and the one design feature that gives him a place in the main game. Street Brawl overwhelmingly favours heroes the brawler style heroes (tanky with good damage output), the team fight heroes and the heroes with big AoE abilities.
Yeah for beginner it's might be a good casual entry, but the random items are idiotic. Everybody should get same amount of souls, that also disables grinding.