this post was submitted on 18 Jan 2026
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Video Game Art

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Video games are not mere time killers. They are albums of sound, aesthetics, animation and narrative.

This community is in appreciation of that. Screenshots, fanart, animations, gameplay clips. It is all welcome here.

The one common thread should be an eye for the aesthetic. This is not a place to discuss mechanics or stats, but to show off simply the artistic, expressed through the video game medium.

  1. All rules of the parent instance apply. That is, sopuli.xyz
  2. Include the name of the game your post is associated with in the post title.
  3. If your post is fanart, include a link to the artist in post body, if you can. You may also ping @saucechan@ani.social to have it attempt to find the source for you, and provide it in a comment.
  4. MARK ANY TEXT SPOILERS, as for art, do not post content that outright spoils key moments of a games narrative. Content that can only be understood with the context of having played the game, is ok.
  5. No generative AI art.

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[–] mech@feddit.org 10 points 2 days ago

a new evolution of evil

Me in UFO, after annihilating an entire city with incendiary auto-cannon ammo, trying to hit the single Sectoid scout:

[–] raspberriesareyummy@lemmy.world 8 points 2 days ago (2 children)

First game was better, but this one still rocked to give me more XCOM content to play. I loved it!

[–] Jesus_666@lemmy.world 7 points 2 days ago (1 children)

Then again, this one has the excellent TWoTS modpack.

Also, obligatory shout-out to OpenXcom for making a pair of old DOS games more than flawlessly playable on modern systems.

oh wow! Today I learned about user mods for XCOM!

https://mod.io/g/openxcom/m/the-x-com-files and https://mod.io/g/openxcom/m/the-world-of-terrifying-silence

Holy moly am I in for a fun replay! Thank you so much for mentioning that!

[–] addie@feddit.uk 1 points 2 days ago

It's got some really good ideas. Having a bit more variety in the aliens is good. Having specific weapon vulnerabilities is excellent, means that you actually have to consider your loadout rather than just 'everyone has laser rifles and a stun rod in their backpack', and their behaviour is a bit more diverse too. The twister research tree is good in theory, and needing to capture more live aliens helps keep strategy diverse too.

The lesson to be learned from 'it is a bit tedious fighting 90% of your battlefield missions across the same three farmhouses' was unfortunately not 'every level should consist of thousands of cubbyholes that you need to spend ages clearing out, and it's very likely that you'll get shanked walking around each corner'. Abandon the arctic environments that you just never see for a few more scout variants? I'd have paid for money for that DLC.

[–] MrFinnbean@lemmy.world 5 points 2 days ago

For a second i was really exited that we are getting new modern Xcom with terrors of the deep style.

[–] 73ms@sopuli.xyz 2 points 2 days ago

I really enjoy the bordering-on-lovecraftian theme of this sequel even if it was a bit low-effort in terms of revamping any actual gameplay aspects.