I must admit to having been somewhat overwhelmed by the state of the fortress! There are several things my predecessor recommended that I simply couldn't figure out how to do, and others that I thought would likely spell disaster if I attempted them. None of them have been completed, so I will include those in the recommendations at the end! Also, while I do love to write some silly fantasy flavor text for this type of thing, today I just wanted to get this post out there and not bog down the proceedings. Next time maybe I'll have more time to write up a fun story for you all. For now, here's what happened.
The Story of the Year 205:
The year began as one would expect. On the 4th of Granite, we were assailed by a divine entity in the service of the god Adil. It slew a few dwarves in battle and left behind strange armaments of multicolored metal and a skirt of blazing cloth.
In the following months, I did some work on building a temple for which The Tin Doctrines petitioned while we were repeatedly assaulted by small raiding parties ("ambushes") of goblins and kobolds. I also attempted to investigate the theft of Brimsstyled, but my thorough investigation has resulted in several conflicting confessions, which makes me concerned about the idea of assigning punishments. During this time I also got back up to my old shenanigans and mined some tetrahedrite in order to make copper and silver coins to commemorate my brief and ill-advised tenure as manager.
Disaster struck in mid-Malachite when one of several goblin raids caught Doubledee off guard and brutally murdered them! I built a large tomb for them behind the new temple and placed a statue in their honor near the tavern. Near their tomb, I began work on an expansive catacomb to prevent the fortress from getting too haunty. Side effect: Now the fortress is significantly more spooky. I leave it to you to decide which is worse.

In Galena, our luck came in the form of a very unfortunately timed kobold raid. As the kobolds were attempting to reach our door, the roc Adkìrar arrived. The two groups met and repelled one another without our military having been involved.
Things were rather quiet from then until the 11th of Timber, when as far as I can tell a troglodyte managed to slip into our tavern. This upset several people, who decided it wasn't welcome there. Once it was dead, many of the taverngoers felt that there had been altogether too little fighting, and thus began the Great Timber Brawl of 205. This grand melee went on for six days and ultimately resulted in eighteen deaths, bringing our population down from 221 to 203.

(Some people died of their wounds over the following weeks)
Winter, having been welcomed in with such a grand blood sacrifice, was mercifully peaceful, and allowed our dwarves time to rest, recover, and prepare for the no doubt harsh year ahead.
To do:
Inherited from my predecessor:
Put a roof on the guard house outside of the foot entrance. The sun keeps making dwarfs sick and we are vulnerable to flying creatures right now.
Find a way to pump out the water filling up the trenches underneath bridges. A bit of water is nice because it drowns invaders, but too much water makes the pit ineffectual. There's a flooded trench in the main foot entrance as well as the gate to the level 2 caverns.
Reroute the new entrance such that it doesn't use the same path as the trading depot.
Improve the gate to the deeper caverns and possibly explore them.
Get the marksdwarves actually training because I don't think I did that right.
Restore bolt production
Find a way to train the elk birds. They are too cool to sit in cages
Get rid of the forgotten beast
Last but not least, investigate the theft of brimsstyled.
Assigned by me:
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Finish turning the farmer guildhall across from the new temple into a Grand Guildhall, lest the farmers become discontent.
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Handle the traps, which seem to have caged animals in several places but never been reset. (I'm not totally sure what we wanna do with caged animals. Or troglodytes for that matter, several of which I simply placed in a hallway to get them out of the way so the traps could be reset)
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Seriously work on the military, things are getting spicy.
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Edit: forgot to mention, please fix the caravan access way. I tried to do it myself but it didn't work. We can't receive wagons. I'm bad at civil engineering

File (I think I did this right)
(also I put this comment in the wrong thread for a sec lmao)



I love him
