this post was submitted on 09 Dec 2025
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Star Citizen

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TL/DR:

  • Adjustments to TTK for Powerplants
  • Repair Speed Increased to 3x
  • Laser and Ballistics should affect shields differently
  • Shields/armor resistance needs fixing
  • Shields buffed

Tap for full textNicou-CIG

Hey folks, thanks again for all the feedback on Engineering and combat, it’s been incredibly helpful for the teams and is actively guiding the balance work for 4.5.  

We’ve brought your top questions to the developers, and balancing is in full motion, with several updates already being prepared for upcoming PTU builds.

  • Ships were going down too fast from Power Plant critical states, leaving no time for Engineers to react. Fixes have been submitted to make this much less frequent.
  • Repair speed felt too slow. It has already been tripled, and further adjustments are on the way. We will keep an eye on it with additional data and your feedback to avoid making repairs too strong.
  • Laser and ballistic weapons felt too similar in how they affect shields and armor. Adjustments were made, and we’re continuing to monitor and tune these differences.
  • Shield and armor resistance values will also be reviewed in future builds. We discovered several system issues that needed to be addressed first before improving how these stats show up on MFDs and the Engineering Console.
  • Shields durability felt too low, and mitigation changes have already been submitted to address this.

More updates are on the way, and today's update will include a lot of improvements and changes. Your continued feedback helps us validate data and prioritize balance changes. Please keep sharing your experiences on the PTU, and thanks again for helping us improve 4.5

https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/4-5-0-ptu-engineering-gameplay-1/8512092

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