this post was submitted on 15 Nov 2025
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Virtual Reality

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Virtual Reality - Quest, PCVR, PSVR2, Pico, Mixed Reality, ect. Open discussion of all VR platforms, games, and apps.

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The Apple Vision Pro is an expensive flop. I haven’t heard anyone mention the Meta Quest in months, despite it getting a new model just last year. I can’t even remember the name of Samsung’s incoming Android-based headset. While virtual reality gamers remain passionate, the excitement around the format seems to be slowly dying… again.

And then along came Zeus Valve. Easily the least mainstream of its three — THREE! — hardware announcements yesterday, the Steam Frame is everything I was hoping for. It’s a standalone, self-powered headset with its own software and apps, a la the Quest. With an internal battery, it’s ready to go on the road or just roam around your home without being tethered.

But it can also connect to a gaming PC or a Steam Deck or a Steam Machine (what’s the difference?) to access more powerful virtual reality games and non-VR media. And Valve is setting this up as a central feature, with a low-latency wireless dongle included in the box.

It’s packing the latest VR tech such as eye tracking, pancake lenses, and expansion options for MicroSD and USB-C. It’ll be running on a powerful Snapdragon ARM64 processor, and the software is at least some flavor of SteamOS, giving it immediate access to a huge amount of both VR and standard games.

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[–] BlackEco@lemmy.blackeco.com 28 points 1 week ago (1 children)

I think Valve will have to somehow help developers migrate from the Meta's software store, as I feel like in the past few years, most VR games that aren't AAA have only came out on Quest.

[–] bdonvr@thelemmy.club 19 points 1 week ago (3 children)

Well they're saying you'll be able to install Android APK files on the Frame, which pretty much confirms this is exactly what they're going for. Meta headsets run Android and the games are APKs.

[–] jj4211@lemmy.world 2 points 1 week ago (1 children)

Will have to see more details. They may mean ability to run common Android applications on a virtual 2d surface. Apk is too vague, since my phone certainly is apk based but cannot run any quest applications.

Running something like waydroid is one thing, implementing all the quest apis may be a whole other thing.

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[–] IndustryStandard@lemmy.world 2 points 1 week ago (2 children)

How does this work, can Arch run APK files?

[–] bdonvr@thelemmy.club 6 points 1 week ago (3 children)

I mean Waydroid is a thing you can install Android apps with. https://wiki.archlinux.org/title/Waydroid

But that's basically a full VM that can do some tricks to make it look like a window. I imagine Valve must have some other translation layer.

[–] nialv7@lemmy.world 3 points 1 week ago (1 children)

No waydroid is exactly what they are using.

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[–] BlackEco@lemmy.blackeco.com 2 points 1 week ago (1 children)

Oh yes, I know, but we cannot expect everyone to side-load APKs. My point was that nowadays Meta's catalog way surpass Steam VR's and that Valve should entice developers that published on Meta's marketplace to publish on Steam.

[–] bdonvr@thelemmy.club 8 points 1 week ago (2 children)

No I'm saying that I'm pretty sure side-loading is just a side effect of them making it compatible exactly so that it's very easy for devs to port Quest games.

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[–] Kolanaki@pawb.social 20 points 1 week ago* (last edited 1 week ago) (5 children)

No.

Because the biggest problem with VR isn't the god damn hardware. It's the lack of games. The Frame looks pretty great; but what would save VR gaming is a truly killer app. Or ten.

[–] poVoq@slrpnk.net 8 points 1 week ago* (last edited 1 week ago) (1 children)

There is actually quite a backlog on VR games by now. Admittedly mostly by b-grade studios, so not reaching the quality of HL:Alyx or so, but not bad either. Stuff like ~~Boneworks~~ Bonelab or the Alien and Metro games are genuinely quite good and came out recently.

[–] TheOctonaut@mander.xyz 3 points 1 week ago (1 children)

Boneworks will be 6 years old next month

[–] poVoq@slrpnk.net 3 points 1 week ago (1 children)

I meant the successor Bonelab 🤦

[–] Kolanaki@pawb.social 3 points 1 week ago (1 children)
[–] Honytawk@feddit.nl 2 points 1 week ago

Yes, that is why they called it a "backlog"

But the age of the game doesn't diminish it, it is still a "killer app"

[–] DrDystopia@lemy.lol 7 points 1 week ago (1 children)

No.

Because the biggest problem with VR isn't the library. It's the price. The Frame looks pretty great; but what would save VR gaming is if people could afford a headset. Or two.

[–] Kolanaki@pawb.social 6 points 1 week ago* (last edited 1 week ago) (1 children)

There are already at least 5 VR sets that are under $500 right now. But all but one (PSVR) is sold by Meta and ByteDance. It definitely is not just about the cost of entry.

[–] DrDystopia@lemy.lol 2 points 1 week ago (3 children)

It definitely is not just about the cost of entry.

Not for people of your economical status.

[–] Zorque@lemmy.world 7 points 1 week ago (2 children)

Gaming devices, be they console, PC, or even mobile, are going to cost more than a few bucks if you want to do anything more than text based adventures. A few hundred dollars for a gaming device is baseline.

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[–] ColeSloth@discuss.tchncs.de 4 points 1 week ago

Valve is going the route of not just selling this for VR, but selling it to play non VR games on as well. If there's no eyestrain or latency issues it will be a good purchase for a lot of people...if the price is right.

No one wants apple products to game on, or their huge pricetag. No one wants quest because the hardware is locked down. This could be a great product to pick up if it works as well as is being reported so far

[–] meaansel@lemmy.world 3 points 1 week ago* (last edited 1 week ago)

And the fragmentation certainly doesn't help The market is already small, and yet locked to single store exclusives still come out all the god damn time

Given how it probably undercuts growth of vr, I can only guess why would companies do that. Facebook in particular probably thinks it could be a monopoly, and doesn't want to settle for just a slice of the pie even if the pie could be bigger.

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[–] ColeSloth@discuss.tchncs.de 11 points 1 week ago

Yes.... If it's priced low enough.

Also, they're not pitching this off as just a VR headset. They're pitching it as a private big screen you can regularly watch videos and play regular games on. While not anything new in that aspect, if it works well without eyestrain, many people will get it just for its non VR game use. Quest sucked because if it's ecosystem. Valve is once again touting it's hardware as actual hardware, with none of the lockdowns attached, and it will work with all the VR games from steam and other VR PC games, along with any steam games and other PC games.

[–] Prunebutt@slrpnk.net 8 points 1 week ago (3 children)

One big problem is that people are probably used to meta's pricepoint for the quest systems... which Valve can't possibly compete with.

I'd love to thee it selling for about 500$, but according to interviews, it's probably going to cost about 1k$, which is simply too much for many people (in this economy, etc.).

[–] fhein@lemmy.world 5 points 1 week ago (1 children)

It's sad that the majority either won't or can't pay full price for products, and go for those that are discounted due to vendor lock and/or built-in ads.

If the Steam Frame ends up costing only $1k I think that's a relatively good price, feels like everything else has doubled in the time since the original Vive was released. Obviously I hope for lower but I kind of expected it to cost at least $1.5k

[–] Prunebutt@slrpnk.net 9 points 1 week ago (2 children)

1k is still way more than the average consumer is ready to pay for a console. Especially with the mostly single player nature of a headset.

[–] fhein@lemmy.world 2 points 1 week ago (1 children)

I don't disagree with that part of the observation :) I also think it's going to be too expensive for the average gamer :( The HTC Vive cost $800 and was released close to the GTX 1080 which cost $600. If high end VR headsets follow a similar price development as high end GPUs, it would cost just above $1.3k based on the RTX 5080's release price of $1k. Anything less that this and it has become relatively cheaper, even though it would still be too expensive for most people. On the other hand, I was surprised by how little the Steam Deck cost, I thought it was also going to cost more than it did.

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[–] poVoq@slrpnk.net 2 points 1 week ago

Well, I would have said the same for 1k handhelds, yet they exist and apparently sell well enough for companies to make even more of them.

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[–] makyo@lemmy.world 7 points 1 week ago (1 children)

Only personal experience but I have friends newly excited about VR woth this announcement

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[–] Valmond@lemmy.world 7 points 1 week ago* (last edited 1 week ago) (2 children)

Interesting!

I wonder what type of soft could break the stalemate. Simplicity is already a good plus, but maybe not enough?

I'd probably play some very immersive "MMO" - RPG.

[–] einlander@lemmy.world 11 points 1 week ago

Since the steam frame is an entire pc, you can run third party motion trackers on the headset itself like SlimeVR so every Steam Frame has the potential for full body VR for cheap.

Also it could run waydroid to potentially run android based VR games.

Also since it's is a PC, it would probably simplify game dev for VR games. And potentially run the same exe with a LOD/Quality slider to transition between pcvr and standalone.

Further, it may enable other companies like HTC to make steamos based headsets to escape Google.

[–] Euphoma@lemmy.ml 2 points 1 week ago (1 children)

Every single vr mmorpg has died

[–] Valmond@lemmy.world 3 points 1 week ago (1 children)

Every single MMORPG has died is the norm. WoW was an outlier, but I guess something like it would be needed to kick off VR for good.

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[–] Ensign_Crab@lemmy.world 7 points 1 week ago

Depends on how expensive it is.

[–] jve@lemmy.world 6 points 1 week ago

Index was a really incredible piece of hardware, but I only ever played with it wired.

Excited to try this out. For it to be free of lighthouses and sensors is a huge upgrade by itself, but wireless is very exciting.

Fingers crossed… can they really compete on price with Quest at like 300$?

Index was 1k$.

Very curious to see the price points on these things.

[–] Macaroni_ninja@lemmy.world 6 points 1 week ago* (last edited 1 week ago) (2 children)

My biggest issue with VR is the same as it was 10 years ago:

It costs a lot of money and I would not use it often enough to justify the purchase.

[–] krooklochurm@lemmy.ca 5 points 1 week ago (4 children)

The lack of good games for it is by far my biggest issue.

It excels at flight sims, driving games. If there were really good mech games for it then it would be good at that.

I played the ever loving shit out squadrons in vr. BEING in a tie fighter was like a dream come tru and the immersion made the game incredible. Being able to look around the cockpit while dogfighting was one of the best experiences I've ever had in gaming.

But so much of what's on vr is just not that great. The tech has so much potential though.

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[–] BlameTheAntifa@lemmy.world 6 points 1 week ago

They would need to start churning out great VR games. They may be the only company that could. Being able to play existing games on a virtual 3DTV would also be fun.

[–] Godort@lemmy.ca 3 points 1 week ago (4 children)

I haven't been following the VR discussion since the release of the Oculus Dev kit2

Have they figured out how to let people who wear glasses use it yet?

[–] tburkhol@lemmy.world 7 points 1 week ago (1 children)

I use the Valve Index with my glasses just fine. Probably depends on the specific anatomy of your face and geometry of your lenses. There's also a bunch of options for prescription lenses for (at least some) headsets.

For me, the limitation of VR is the actual physical effort - standing, limited movement, swinging your arms - a couple hours of that, especially on a warm summer day, is just about enough. It's far easier to lounge in a chair clicking buttons on a controller for hours. Like, Skyrim VR is amazing as an experience, but I just can't get into it the same way as Skyrim flatscreen.

[–] IndiBrony@lemmy.world 5 points 1 week ago (1 children)

Yeah but Beat Saber is a pretty good workout routine, and you don't want to be doing that for 7 hours a day anyway!

[–] tburkhol@lemmy.world 2 points 1 week ago (3 children)

The VR games I keep going back to all have that same kind of 'workout' vibe: lot of activity; short, episodic play. I think that conflict - short play sessions vs expensive gear - is one of the reasons VR is still a niche market. It's like geek Peloton, but that also keeps devs from building the big, story-rich games that get media attention and get people excited to play. I don't think anyone wants an Elden Ring or a Silksong like experience in VR. Beat Saber, Gorn, Gorilla Tag are great uses of the platform, but it's hard to convince someone to drop $1000 for 'fancy fruit ninja.'

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[–] Kolanaki@pawb.social 3 points 1 week ago* (last edited 1 week ago)

That was an issue solved quite some time ago. Either you get custom prescription lenses for the headset, or you have a spacer (modern sets have an adjustable shroud built in, including the Frame).

[–] Honytawk@feddit.nl 2 points 1 week ago

It was fixed with the release of the HTC Vive almost 10 years ago.

It already had a ton of space, but you can slide the lenses further to make even more room. And if that didn't work you could get prescription lenses.

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[–] realitista@lemmus.org 2 points 1 week ago

I really want the wireless of the steam frame but as I already have PS5 and PSVR2 it will be tough to justify buying this and a PC to play it with. If the Steam Machine was powerful enough for a good VR experience and was under $600 and Steam Frame was under $500, I would go for it. That's why I went for PlayStation in the first place.

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