this post was submitted on 11 Nov 2025
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Computer RPG Games

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Community for CRPG games and other RPG gaming discussions. Witcher, Elder Scrolls, Fallout, Baldurs Gate as well as indie RPGs (Underrail, Avernum, Space Wreck etc.). Focus is on CRPGs, but discussion around JPRGs, ARPGs and hybrid games with RPG components is also welcome.

Tabletop/pen & paper RPG discussion is not a good fit for this community. Check out !rpg@ttrpg.network for TT/P&P RPG discussions.

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[–] actionjbone@sh.itjust.works 15 points 1 month ago (1 children)

"I'm a businessman, and I don't care what makes a good game. I care about resource management."

[–] Poayjay@lemmy.world 14 points 1 month ago

“Why make a game worth playing twice if you can only charge them once?” -CEO

[–] SmileyBMM@piefed.social 2 points 1 month ago* (last edited 1 month ago)

Moreover, CD Projekt's focus on The Witcher 3 was less on choices, and more on maintaining the quality of its storytelling in a much larger world. "The biggest thing was how we can deliver such a big game in the open world, keeping [the] great story of Geralt, and there were many doubts back then."

Honestly I agree that quality is more important than quantity. Many games have choices that are boring because the writing itself isn't interesting (Fallout 4), would rather have a more linear experience with tighter pacing.

[–] Agent_Karyo@piefed.world 2 points 1 month ago (1 children)

I liked the dual story flow structure in Witcher 2.

I didn't like how much more limited the maps were compared to Witcher 1 and the general trend of consolification in the sequel.

[–] ampersandrew@lemmy.world 2 points 1 month ago

Limiting the maps was a blessing. Chapter 2 of the first game sent you back and forth across multiple load screens to hit the furthest corners of the map just to draw it out.