this post was submitted on 08 Nov 2025
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[–] Butterpaderp@lemmy.world 6 points 4 days ago (2 children)

Doom dark ages. Just upgraded my computer, and I thought 'hey, I really liked 2016 and eternal, this'll be great, and it's got great reviews'. Nah, the whole game just felt...okay. I might try it again at some point and mess with the difficulty settings, but I felt like I was forcing myself to play it the whole way through.

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[–] CodenameDarlen@lemmy.world 10 points 4 days ago (1 children)

Dark Souls.

I played Demons Souls and it was awesome, but Dark Souls is so confuse, I couldn't understand shit about the story, and it's not that hard, harder than Demons Souls but no that hard.

[–] wilmo@lemmy.ml 3 points 3 days ago (1 children)

Dark Souls is a 14 year old game

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[–] Cyberflunk@lemmy.world 7 points 4 days ago (1 children)
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[–] Yots92@lemmy.world 1 points 3 days ago* (last edited 2 days ago) (1 children)

Paradise Killer.

Amazing soundtrack that is on repeat with the greatest in my playlist, but terrible character design and condescending to the player character.

Too bad.

[–] Internal_Jelly@lemmy.world 1 points 2 days ago

Condescending in what way?

[–] dirakon@lemmy.ml 1 points 3 days ago* (last edited 3 days ago)

The Hundred Line: Last Defense Academy - the disrespect for player's time is actually insane, never seen anything like that before or since. Hundred endings which should have been like 30 tops with a decent quality control. 100 days which should also be 30 tops for each ending.

I really wanted to get to that one cool ending, but you have to play through who knows how many stupid filler routes to unlock it - I just couldn't do it.

Don't get me started on the day-to-day in the game: the repetitive slow-ass animations for every day, you having to go through motions to skip every day. And battles... Even when "skipping" them you spend literal minutes. Like why... And so many times you can't even skip them.

But what really soured everything for me is the final battle in that one ending.

spoilerThat one super climactic battle, where your entire team stands together against the strongest foe yet, without the respawn ability or the healer.

By juggling my squad, I avoided any deaths before accomplishing the goal for the battle. I thought that I would get a cool ending due to me trying hard to keep everyone alive. But then enemies (which constantly respawn) receive a power-up which makes them one shot my guys. Well, ok, I thought, maybe I can save some of them. By using placeable tools and overpowered protagonist, I kept some of my team alive while the timer for the battle went down steadily. Enemies kept spawning, but I kept some of my guys alive. The timer went down to zero, I was relieved, but then apparently that was a lose timer? Apparently, to win you HAVE to get your entire team dead? If you struggle as hard as you can to keep even some of them alive - you insta lose? But then if you win like you were supposed to (by killing your entire squad), the place blows up anyway killing everyone including the protagonist? That is actually insane. How did anyone come up with something like that...

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