Tricube Tales. It's the easiest game I've run, and strikes a perfect balance between rules lite narrative shenanigans and a traditional roleplaying game. Uses an easy to manage 1-3 pool of d6s, and all the GM has to do is pick a Trait (Agile/Brawny/Crafty) and assign a difficulty to the challenge (most of the time it's 5). Character creation is pretty freeform, with PCs getting Fate aspect-style Perks and Quirks. You can run just about anything in Tricube Tales. It's a real joy.
I'm also big into FIST ULTRA Edition, a game about paranormal mercenaries set during the cold war. Inspired by Metal Gear Solid and Doom Patrol, FIST is based on World of Dungeons, so it's a 2d6 system, sort of like PbtA with only a "defy danger" move. The heart and soul of the game are the 200+ Traits, which are a sort of combination half-class, feat, starting gear, and attribute score adjustment. When you make your mercenary, you get to pick two Traits, and the ensuing combination is always fun.