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submitted 1 year ago by joel_feila@lemmy.world to c/jrpg@lemmy.zip

I played so2r this weekend about 12 hours. I also played the original on the ps1 back in the day.

It does feel like so2, story is the same music great and famillar. The basics are all there.

The new stuff, Shields on enemies, sp bp split, are welcome. The new graphics are great and really look retro and good. There are several qol improvements, mostly about telling more about skills. I really did love those.

What dont i like. Well the battles have so many effects coveting up enemies it hard to tell whats going on at times. Also spells not stopping means the battles always have a supet fast pace to them.

Its great overall not perfect

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[-] tamlyn@lemmy.zip 3 points 1 year ago

Sound good for the game if someone that played the old game likes it. I haven't played the original so2, but on so1, i didn't like it that the spells stoped the game. The so2r approach feels better for me.

[-] joel_feila@lemmy.world 2 points 1 year ago

Its a mixed bag. The stopping breaks flow but that not a bad thing

[-] tamlyn@lemmy.zip 2 points 1 year ago

Yeah from a tactical perspective it's better. You don't miss the attack and the chars are quite vulnerable in so2r. But i tend to play magic units and seeing about 100 crush (i exaggerate) in a boss battle from millie (first departure r) was a bit to much to feel confortable with it. I'm only 6 hours in so2r and so far it's fine, but i will see if there are very fast enemies or tornado rushing mages that could be annoying with this magic system.

this post was submitted on 06 Nov 2023
9 points (100.0% liked)

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