this post was submitted on 23 Sep 2025
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Android

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TL;DR

  • MediaTek has announced the Dimensity 9500 processor, which is expected to power some flagship Android phones.
  • The new chipset has an upgraded CPU with SME2 support, a GPU with major ray tracing upgrades, and plenty more features.
  • OPPO and vivo are expected to be the first brands to launch Dimensity 9500 phones in the coming weeks.
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[–] limerod@reddthat.com 14 points 3 months ago (1 children)

Other notable features include “Android-first” support for one-nit display brightness, UFS 4.1 four-lane support, 35% longer Bluetooth audio range, and AI enhancements to reduce 5G and Wi-Fi power consumption. The modem also supports 7.4Gbps downlink speeds, and apparently delivers 15% more bandwidth due to 5CC carrier aggregation.

1-nit display brightness is interesting but not sure how a soc has anything to do with it. Plus, UFS 4.1 support.

[–] ByteMe@lemmy.world 3 points 3 months ago (2 children)

Maybe better power handling?

[–] limerod@reddthat.com 1 points 3 months ago

I have not dived deep in display tech. But, from what I remember reading years ago. Display is controlled by a seperate display power controller. Unless, they were to integrate one with this chip it should not. Maybe, they do. Hopefully, someone does a deep dive later.

[–] pycorax@sh.itjust.works 5 points 3 months ago (2 children)

Who's actually expecting hardware accelerated raytracing on a mobile device?

[–] 0_o7@lemmy.dbzer0.com 4 points 3 months ago (1 children)
[–] pycorax@sh.itjust.works 3 points 3 months ago (1 children)

It's still a high end PC GPU feature which doesn't have to worry about battery life, it's way too early for this on mobile chips.

[–] limerod@reddthat.com 1 points 3 months ago (1 children)

You need hardware support 1st before software can take advantage of it. Games may take a few years but it should happen. And when it does this chip will be ready.

[–] pycorax@sh.itjust.works 1 points 3 months ago* (last edited 3 months ago)

I mean you're not wrong but it's way too early for that. If devices with high power limits are already struggling, I really do not see the point of wasting die area on a mobile chip for it. When it does happen in a few years, this chip would already be forgotten. The average person doesn't keep a phone for more than 3 years at most. Plus, at the pace of technological improvement for tech like this which is in its infancy, the leaps would be significant, by the time it becomes mass market, this chip very likely would not even hit the min spec.

[–] vividspecter@aussie.zone 3 points 3 months ago

Android based VR headsets will eventually want some level of RT support for games.