If you’re not playing games that save to SRAM, nothing. If you are, then saving just requires you to do it manually, rather than being able to just shut it off and be done, like the original carts would
so saving is basically like every regular gameboy game?
Not exactly. Some original carts with SRAM would save automatically. You could shut it off and when you turn it on again, your progress would be saved without doing anything manually(eg. Mario Six Golden Coins). In any case, even those games, you still have to do another manual operation on the cart to save the “virtual save”, so the difference is that saving requires an additional, manual step, beyond whatever the game itself requires
Anything other differences besides having to save manually?
No
which one would you get?
I have a X7 and a EzFlash Jr because I want my experience to be seamless and compatible with RTC games, but if you’re really after something for homebrew or don’t mind the added step for anything that supports saves, just get the cheaper one.
Honestly, the ezflash jr is the cheaper option and has some amazing fatures, although the project seems to have been abandoned, they are selling the cart still, the beta FW let's the RTC to work.
Just for anyone running across this later, another limitation of the EzFJr is that you have to load a custom F/w if you want SGB to work. The Krykzz cart works fine out the box for both platforms. That said, I do own both, and the EzFlash is a great budget alternative for handhelds if you can get it.
More expensive/not available in my region
What about on aliexpress?
Doesn't ship to Austria
RetroGaming
Vintage gaming community.
Rules:
- Be kind.
- No spam or soliciting for money.
- No racism or other bigotry allowed.
- Obviously nothing illegal.
If you see these please report them.