this post was submitted on 16 Sep 2025
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Tragedy struck a local gamer this weekend after the location of an obvious wall jump spot had completely faded from memory hours if not days before the wall jump ability was unlocked, sources say.

“It was like saying goodbye to a friend you know you’re not going to see for a while,” said Brooklyn Summers, who picked up the recent Hollow Knight: Silksong under the false impression it wasn’t as BS as other Soulslikes. “I was having a fun time exploring with the bug lady when I came across this sheer vertical wall with a platform way up at the top. Now, I played the first Hollow Knight two presidencies and one transition ago; I know a wall jump spot when I see one. I figure I’ll remember where it is on the backtrack, so I just go back to playing. Cut to nine hours later, I’m balls deep in Hunter’s March with six rosaries to my name and a bench that’s trying to kill me, and the last thing on my mind is a piece of wall in an area I cheaped out buying the map for ages ago. Where is the map lady? Is she even in Pharloom anymore?” [...]

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[–] wizardbeard@lemmy.dbzer0.com 23 points 5 days ago (2 children)

One of the really great overlooked features of Star Wars: Jedi Fallen Order is that it would mark obstacles you didn't have the skill for yet red on the map, and change them to green when you unlocked the skill but hadn't traversed them yet. You had to reach them in the first place, or get the area map for them to show up.

Made backtracking and secret hunting considerably easier. Also helped when you weren't sure if some platforming was just ball bustingly precise or if it needed something you'd unlock later.

[–] ArtificialLink@lemy.lol 9 points 5 days ago

This is great. Too bad they take away all your movement abilities in New game Plus so even when you go back through the game you can't get any of those things that you missed the first time. Because you have to reacquire the ability first.

[–] Godort@lemmy.ca 8 points 5 days ago

I've taken to doing the same with the map markers in Silksong when I run into something like that, but that means buying all the map markers.

Come to think of it, I should probably re-explore most of the act 1 areas as I almost certainly missed things earlier.

[–] TastehWaffleZ@lemmy.world 20 points 5 days ago

“Sure, we may have over-tuned some stuff, and sure, the fact that we’ve been playing this game for the last eight years may mean our perception of what constitutes a reasonable challenge is divorced from reality, but frustration is a choice you make for yourself. The tools are all there for players to carve their own path through Pharloom. Invest in prayer beads. Change your crest to make jumps easier. Separate groups of enemies with the R3 aggro mechanic we forgot to explain or even hint at. Any way players can make the game easier is something we support— even if it does mean you’re less of a gamer for beating Sister Splinter post-patch.”

Fucking poetry