this post was submitted on 20 Aug 2025
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Paradox Games

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[–] murvel@feddit.nu 10 points 4 months ago* (last edited 4 months ago) (3 children)

First previews makes the game look very complex and I'm all for it. Some notes of interest:

  • Individual pops, every human on Earth is given a class, religion, culture etc.

  • Pops are levied into armies affecting the economy

  • Every culture is represented in some way, from Europe to the east with China and the west with the Aztecs and the south with Africa

  • Start date is 1337, with the start of the hundred years war stretching 500 years forward

  • Armies are levied from the population and need to be supplied with supply lines

  • The fog of war is affected by terrain, and scouting seems essential to track enemy armies

  • Trade has been reworked from EU4

  • Plagues are represented, starting with the Black death

[–] EvilCartyen@feddit.dk 3 points 4 months ago

It's definitely promising looking, what I want from a new EU-game is more long-term consequences of in-game actions and more simulated reality, more interconnected systems, etc.

[–] Nighed@feddit.uk 2 points 4 months ago (2 children)

Doesn't Vic3 have massive problems with pop simulations, not sure how this will scale....

[–] murvel@feddit.nu 2 points 4 months ago (1 children)

Vic3 calculates pop differently

[–] Nighed@feddit.uk 2 points 4 months ago* (last edited 4 months ago) (1 children)

Vic does groups, if this is actually doing every person, that would be way worse? (Smaller world pop though I guess....)

We will see if they can pull it off.

[–] murvel@feddit.nu 1 points 4 months ago (1 children)
[–] Mysteriarch@slrpnk.net 1 points 4 months ago

But it groups them if they have the same properties. So it's perfectly possible to have 'groups' of just one individual.

[–] EvilCartyen@feddit.dk 1 points 4 months ago (1 children)

If you have the processor for it, Vic3 has no performance issues, so it's not badly optimized as such.

[–] Goldholz@lemmy.blahaj.zone 1 points 3 months ago (1 children)

Its not just about your processor. Its also about the game's engine

[–] EvilCartyen@feddit.dk 1 points 3 months ago

Well, yes, but my point is that if it was the engine it would struggle even when ressources are increased, but it performs well on my machine.

It could still have performance issues or require too heavy specs, but at least the engine isn't bottlenecking it.

[–] count_duckula@discuss.tchncs.de 2 points 4 months ago

I haven't been following the dev diaries. Is the population mechanic like the new pop mechanic from the Stellaris 4.0 patch? I can't wait to start watching let's plays of the game and then buy it on a massive sale years later. I still have tons of achievements left in EU4, so I'm not in too much of a hurry to get EU5.

I really hope they make the estate system a lot more dynamic. It felt like it was bolted on in a DLC and just means clicking buttons and completing objectives.

[–] otter@lemmy.dbzer0.com 3 points 4 months ago

PSA: Any title pushing "pre-purchase" is free game for "try it before you 'buy' it" methods. Ahem. 🌊🦜

[–] lath@piefed.social 2 points 4 months ago

No point. They'll just screw over the base game while adding a ton of broken dlcs like in their current iterations.