this post was submitted on 20 Aug 2025
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Doesn't Vic3 have massive problems with pop simulations, not sure how this will scale....
Vic3 calculates pop differently
Vic does groups, if this is actually doing every person, that would be way worse? (Smaller world pop though I guess....)
We will see if they can pull it off.
Vic 2 does individual pop
But it groups them if they have the same properties. So it's perfectly possible to have 'groups' of just one individual.
If you have the processor for it, Vic3 has no performance issues, so it's not badly optimized as such.
Its not just about your processor. Its also about the game's engine
Well, yes, but my point is that if it was the engine it would struggle even when ressources are increased, but it performs well on my machine.
It could still have performance issues or require too heavy specs, but at least the engine isn't bottlenecking it.