I started back in 2018-19. While learning the ins and outs of the interface, I was curious about how the animation for rotation of objects would work for a rotating angle of more than 360ยฐ between keyframes ie. whether it would perform a complete revolution or take the shortest rotation possible. I created a short video of an object to test this out and found it to be the former.
I recall having tried out Blender earlier as well. The pre-2.8 interface was overwhelming for me, combined with the weird default mouse controls, so I deleted it shortly after.