I tried with Lettie, but there are so many landmines in her conversation tree that I simply couldn't be bothered to continue second, third, and fourth guessing every message I sent her. Ultimately I pissed her off and that was that.
Warframe
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You're not wrong, it really did feel like I was gaming the system with her. There are moments when you seem to break through and have a "normal" conversation (i.e. her not slamming the door in your face after your third sincere word), but this avoidant dance is making me really tired.
I seem to have reached the same point, we're Best Friends (down from Loved) and she's not messaging me anymore. Fun. I've been through this IRL more than I'd care to remember.
Oof. Glad I didn't try with Lettie now. I think I've locked myself out of future convos with Quincy, wasn't romancing him, just talking, because I eventually got weirded out by his persistent transactional approach to everything and the inclination that he was intentionally trying to get me into 'favor debt'. Just not interested.
Weirdly enough, I let him do his thing and it eventually broke down. Which seems organic, he got to trust me and no longer feels the need to secure cooperation through debt.
Unlike Lettie, who seems to be thrown even farther into avoidance the closer you get to her. Which, again, makes sense! But nah. No more, thanks... She has become yet another reason why one should never dip their pen in company ink.
I asked about his thing after making that choice and I was probably pretty close to it stopping but by that point I'd just had enough and was unwilling to humor him about that any further.
I mean, in contrast to a real person you can just reset her affection for you and then grind it back up...
Then again, just wow... Sucks to dumped by a video game character.
(っ ᵔ◡ᵔ)っ Help, i don't know what to write here. Imagine something comforting that isn't offputting coming from a total stranger on the web.
Honestly, the contrast stands elsewhere for me, in that with a real person, I at least know there's still a chance to talk things out if I play my cards right. In this case, though, I have no idea whether or not this is one of those "this will branch out into a related convo which will either solidify or completely cancel," which would motivate me to keep trying to navigate this situation and would pull me into the game even more, or if it's "you triggered the Ick flag and now you're out unless you mind wipe them," which just sounds sociopathic in and of itself, so no. Just no. As a person who's really into the not being able to retread choices aspect, means that something may have been blocked off for me for a really shitty and unjust reason (yes, I still believe it's an unjustified reaction based on the conversation, although a realistic one - realism does not imply healthiness).
And all I know now is that I triggered her NoDate flag, and I barely even know what that means other than she literally hates my guts for saying I'm never leaving. Not even kidding, her reaction to my asking to date her again would suggest I insulted half of her family tree...
Thanks for the support, kinda' regret getting into the dating sim part. They wrote the characters well enough for their presence or absence to matter, and it feels a lot like a real break-up would, although the impact is far smaller. It still fucking sucks to see an empty apartment and just go through with the grind after that.
There's Romance options in Warframe now? Lol, wtf?!
I had the same reaction. Especially considering who your actual character is that feels a bit... Weird.
I'm guessing maybe you haven't played the New War quest (or Duviri, I guess) yet? There's a story development that makes it not weird.
Oh, yeah, it's a whole thing! The writing's very good, but the time limits and overall progression dynamics are a bit... frustrating at times. Moreso because the characters are well written!
Like, you get one Chat per day (consisting of anywhere from 2-3 lines, to a hefty, in-depth discussion on a subject) and you can also screw it up pretty badly in some very abstract ways (see my example above and expanded in my other comment). And it being Warframe, the mechanics are blackbox, so you're stuck wondering if you have to brainwash the characters into resetting your status with them, or hang in there hoping there are some twists and turns in character dynamics which will allow you to progress and develop your interactions with them.
Oh dear...
Yes, it's a surprisingly deep rabbit hole.
I don't know about that. I just feel like when it comes to trend-chasing, this was one of those things Warframe could probably do without.
i can understand that, yeah. Honestly, I think it's a neat addition which serves as something else to do, speaking a someone who has nearly 3k hours in the game. It's enough on its own for the first 1.5k hours, but then the grind slowly started getting to me, at least. Adding more depth to the character interactions can always only ever be a good thing.
I do agree with you that the trend chasing tendency is pretty dangerous, and I get that distinct feeling they still rushed it a bit [edges sanded off too abruptly, some points in the flow feel jagged, people hate your guts if you tell them you won't leave them (in a positive way), etc.], and my main fear is it ending up like pretty much every other branch, kinda' like toys forgotten in the sandbox.
Personally, I would've thought of a way to deepen the mechanics, meaning build upon what's already there instead of further widening the spreadsheet of buffs and unrelated activities. And I will never shut up about how the Railjack is just begging to be used more...
I have about 2500 hours in the game, so I feel you when it comes to "something else to do".
As you said, the Railjack would probably have been a better place to add more content to. I know a lot of people hate on it, but personally, I grew up on Conflict: Freespace and such, I enjoy the Railjack as a little throwback to those games.
It has such potential! The mechanics they added are already everything one needs to create some awesome operations! Imho, I'd also polish the mechanics up a bit, like remove the rolling rubber bands and add more mass to the Railjack itself (this last one was the first thing a friend remarked when playing at release, and I agree).
Either way, every single thread could do with more fleshing out, it'd make the world feel less like a super-wide puddle and more like a cohesive, evolving thing.
The worst thing GTAO did (other than the griefing and Shark Cards) was not evolving the world with time. Staring at those construction yards which have not changed in over a decade pulls me out of the world entirely.