Cause one was created to make money, while the other was created to actually be used...
Sometimes not mutually exclusive. Its not common but it does happen. Iphone rocked the industry. Photoshop dare I say it, was the standard. At least at first.
That sounds like exploitation of free labor with extra steps and a vegan coat.
They made the RTX version, so now I can see it in 4k, thank you developers!
Sometimes the open source equivalent is better. SmartTube is a much better app than the official YouTube app for Google TV / Android TV even though there's just one developer working on it.
Similarly, pirate TV/movie apps often have a much better user experience than the legit ones. Compare Weyd, Syncler, or Stremio+Torrentio to the Amazon Prime video app for example.
In both cases, the people who work on them usually care about the user experience and use the app day-to-day themselves, rather than being told to do whatever makes the most money for the company.
Sometimes, the developers also being the users helps, as in your example. Sometimes, it's a hindrance, where the developer will just create UI that makes sense to them, but not to others.
the problem is that in the vast majority of cases, designers aren't involved. it's just code monkeys trying their best to implement functionality but without UI/UX design they are barely usable by the average person. I guess just by its nature open source is less of a concept in design so you don't get many volunteers. also designers are probably more averse to doing work for free since every goddamn costumer tries to get them to work for free.
And it's actually not slightly worse but better in every way.
It might not be as polished and pretty but I prefer the simplicity and focus on just doing the thing it was made to do. Medilog is perfect example for this I'd say, it basically just storing text nothing fancy just regular inputs and calculates BMI. But best is I don't have to deal with internet connection and having an account cuz it's all just stored locally and that's why I love lots of Foss stuff it's just simple and doesn't need account and internet access depending what app it is. Still discovering Foss bus so far am very pleased.
Do you have any idea how many jira states our development workflow has?
I wonder how much appetite there is for project managers and scrum masters in the open source world.
What's funny to me is, the agile approach seems like it's a much better fit for open-source, non-commercial software development.
The corporate world and is management practices based around quarters and deadlines can't seem to see how anything could get done without deadlines, but that's usually less of a factor with open-source. People laugh at "scrum masters" because in a corporate environment, all the scrum stuff tends to be mostly performative. But it seems to me that open-source projects with multiple contributors already kind of work in an agile manner.
I don't see the two environments as necessarily being at odds in any way.
If implementing feature X is going to take a developer 10 days... It's going to take a developer 10 days. I can say the deadline is 1 day all I want, it's going to take 10 days.
If I want to get my Volkswagen golf down a 1/4 mile, it doesn't matter how hard I push the gas pedal, it's going to take as long as it takes.
In a corporate environment, if deadlines are what you're optimizing for, you have options. You can cut scope. You can add resources. You can decrease quality. You can forgo time intensive processes designed to reduce risk. These are still all agile activities. Making deliberate decisions, and continually evaluating those decisions is agile.
Agile doesn't mean there are no timelines or goals. It's just that the design and implementation are routinely examined for suitability to your ultimate goals.
So I actually think agile is better suited to corporate environments because of how volatile the definition of delivered value is. Open source projects usually have a less volatile vision
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